this post was submitted on 04 Dec 2025
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Closing in on 8% if you filter it by "English language only". Chinese speakers overwhelmingly (almost exclusively) use Windows and make up about 30% of all Steam users, which skews the rest-of-world results. And I wouldn't consider 8% of all prospective sales to be a joke, especially since that number only keeps on rising and by the time you've spent a few years writing a game it's likely to be quite a bit more.
https://www.gamingonlinux.com/steam-tracker/
Don't put words in my mouth. I never said it's a joke.
It kinda just irrelevant, if you target mass market. But not a joke.
8% is irrelevant?
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