this post was submitted on 01 Dec 2025
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[–] squaresinger@lemmy.world 5 points 3 days ago

Technically, there's a lot more options. Any axis can have any name. The reason why these two main systems exist is because of 2D coordinates.

A 2D coordinate system can either be viewed top-down (piece of paper on a table) or from the front (pixels on a screen). So while X stays the same in both of these options (and thus isn't contested in 3D coordinates), Y is either up (on a screen) or ahead (on paper), and Z then gets whatever axis is left over.

[–] mvirts@lemmy.world 14 points 4 days ago

Don't forget the handedness of each coordinate system!

[–] PearOfJudes@lemmy.ml 11 points 4 days ago
[–] KingGimpicus@sh.itjust.works 12 points 4 days ago (2 children)

The second fellow is a machinist, like me.

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[–] chronicledmonocle@lemmy.world 2 points 3 days ago (5 children)

There are people who use the top way? WTF?

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[–] janus2@lemmy.zip 4 points 3 days ago

Z IS UP AND ALSO IT'S BLUE

[–] REDACTED@infosec.pub 4 points 3 days ago

Why would you represent Z with Y?

[–] socsa@piefed.social 9 points 4 days ago

<i,j,k> vector master race.

I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

[–] t0fr@lemmy.ca 10 points 4 days ago (5 children)

There are clearly more than two. In the top image that z-axis is pointing in the wrong direction.

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[–] dondelelcaro@lemmy.world 9 points 4 days ago

Unless you're into magnetic resonance and use rotating frames: rotating frames in magenetic resonance

[–] Hadriscus@jlai.lu 8 points 4 days ago

x in red and z in blue please..., this is difficult to look at. My conventions !

[–] mavu@discuss.tchncs.de 3 points 3 days ago

uff. this is very hard.

[–] kn0wmad1c@programming.dev 9 points 4 days ago (2 children)

I'm the bottom person. X and Y need to be on the same plane.

[–] jacksilver@lemmy.world 8 points 4 days ago (1 children)

Technically, regardless of dimensions, x and y always make/share a plane.

But I agree with you, I always imagine Z as jutting out from the plane x and y make.

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[–] Asfalttikyntaja@sopuli.xyz 5 points 4 days ago

This reminds me of the time when I was in an industry robotics, there were a right hand rule where Z was your thumb up and X and Y your index and middle fingers. So I think the second one is the right, but it should have been drawn other way round.

[–] BallShapedMan@lemmy.world 10 points 4 days ago (7 children)

My son and I have had this very argument. I think the top one is right as he thinks it's the bottom one. I have a coding background and he has a 3D printing background. I figure that's why we're different but I know nothing about 3D printing beyond the cool stuff I see on the Internet and things he's printed for me.

[–] ccunning@lemmy.world 10 points 4 days ago

I have a looking-at-the-chalkboard-in-highschool background which I’m pretty sure defines my perspective(heh).

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[–] DeathByBigSad@sh.itjust.works 6 points 4 days ago* (last edited 4 days ago) (3 children)

Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only

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[–] marcos@lemmy.world 8 points 4 days ago (1 children)

Using left-handed coordinates systems is just mean!

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