this post was submitted on 01 Dec 2025
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[–] hOrni@lemmy.world 8 points 4 days ago (3 children)

I've never heard of Y pointing up. Z is always up. Unless you're talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.

[–] Klear@quokk.au 8 points 4 days ago

I’ve never heard of Y pointing up.

Screen coordinates work like this because they are 2D. X for horizontal, Y for vertical.

Oh, you need to sort your 2D graphics to figure out how to handle overlaps? Z it is!

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[–] Postmortal_Pop@lemmy.world 8 points 4 days ago

I hate this so much in the 3d printing world. I want it to graph from the angle I'm watching it, not from the angle the nozzle is.

[–] nutbutter@discuss.tchncs.de 4 points 4 days ago

When using Godot, first.

When using Blender, second.

[–] ieatpwns@lemmy.world 7 points 4 days ago

X across, Y to the sky, Z towards me

Everything else is wrong fight me

[–] mats@piefed.social 7 points 4 days ago

Right hand rule

[–] technocrit@lemmy.dbzer0.com 2 points 3 days ago

Can't we fix this by using a,b,c coordinates? \s

I have nothing against y pointing up, but I loathe the fact that left-handed coordinate systems are somehow considered an ok choice. This is probably the strongest I feel about something so inconsequential but I'll die on that hill.

[–] hardcoreufo@lemmy.world 5 points 4 days ago

Working with robots at work x is horizontal y is depth z is vertical.

[–] ytg@sopuli.xyz 4 points 4 days ago

The upper system is left-handed, no way anything uses that. I’ve seen the same with the Z flipped in some video games and it’s not that bad

[–] Archangel1313@lemmy.ca 3 points 4 days ago

One of those people would be wrong.

[–] Miaou@jlai.lu 3 points 4 days ago

Wrong and right

[–] cryoistalline@lemmy.ml 3 points 4 days ago

Am i weird for using Y down right chiral on all my projects?

[–] Sunsofold@lemmings.world 3 points 4 days ago

Don't forget the third system, where y is inverted to come down from the origin at the upper left of the view as y increases.

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