Dwarf Fortress.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
The Persona series comes to mind. But probably more than anything Witcher 3, Skyrim, Disco Elysium, Stardew Valley, No Man’s Sky, Nier Replicant/Automata, Metal Gear Solid 3, there’s actually quite a few imo.
Edit: oh and dwarf fortress!
No Man's Sky
Isn't this the one that crashed and burned on launch, but the devs owned their mistakes and put a ton of work into patching and upgrading? What a fuckin redemption arc for it to end up on this list unironically.
Yeah absolutely, I don't have it but apparently its a great game nowadays
It's a fantastic game and it keeps getting better. They don't even put it behind a DLC paywall. Buy the game and that's it. It's refreshing to see a developer stick to their principles.
Do you need to be involved much in multiplayer to enjoy the game or is it possible to just mind your own business without much interaction
Every single thing, even the few missions that recommend playing in multiplayer, can be done solo.
planescape torment
BG I,II
Fallout I,II
No icewind Dale 1&2 mentioned‽ o.0
Blasphemy!!!
All very good games but mind that BG I was released in 1998, IWD two years later. I see some people playing BG I for the first time and then saying stuff like "it is quite dull compared to BGII" but when BG I was first released, I think it was the first isometric computer rpg (in a fantasy setting) ever of that scale (taking into consideration not just the story and the world for which there were probably precedents but also graphics, music, voice acting, npc interactions etc etc). There was fallout I that came out in 1997 (what a golden age for computer games!) but again that is a different context.
I remember the first time I played it as a kid (coming from table top rpgs), I might have peed a little from excitement seeing how detailed the game was. IWD I was more like a small scale repeat of BG I in a different context. So can't really call that genre defining. If anything I would put Divine Divinity before IWD I (it was also released in 2002) but had a higher level of physical interactivity with the world than BG I.
Similar story with BG II and IWD II. BG II took style of BG I and built an even grander RPG with more detail in NPC interactions and the world. I don't think one can even compare IWD II to BG II despite it being a very good game. I am not even sure there has been an isometric game of that scale in a fantasy setting for the like following 10-20 years after BG II.
Without a doubt the Witcher games, and Baldur's Gate 3. Probably Dragon Age too, but I haven't played those.
Just a side note I wouldn't necessarily put Witcher 1 on the same pedestal as witcher 2 and 3. You could enjoy it, thematically and story wise it's spot on Witcher, but it's pretty klunky mechanically speaking and really shows its age. 2 and 3 are Fantastic in every way though. I hear they're potentially remaking 1 and I'm all for it if it's in a style similar to 2 or 3.
Nah, Witcher 2's combat was an improvement, but still bad enough I know multiple people who gave up due to seemingly impossible fights.
Even Witcher 3 controls are quite janky. Especially with a controller. I played W3 after playing Uncharted 4 and the difference in character control was staggering. Felt like several generations behind Uncharted’s controls. Took me several days to get used to Witcher 3’s system.
Yep tried to play Witcher 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don't understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That's not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago..
In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I've played feels like the characters are underwater.
Java modded Minecraft.