this post was submitted on 18 Aug 2025
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cross-posted from: https://programming.dev/post/35893414

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Anti-cheat engines are now requiring users to have Secure Boot and a fTPM enabled in order to play online multiplayer games. Will this decrease the amount of cheating, or is it a futile attempt at curbing an ever-growing problem?

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[–] r00ty@kbin.life 6 points 9 hours ago (1 children)

While I don't doubt that's part of the reason. I would assume ensuring only the microsoft key was used to create a trusted boot path to a clean windows install. At which point during the boot process these invasive anti-cheat engines take over and are then watching everything loading makes it a bit harder to cheat.

But I think there's a lot of hardware options available that could still remain invisible here. Maybe it makes software options close to impossible though. Not too sure, there's always inventive workarounds people come up with.

I always find it amusing the lengths people will go to, to cheat.. Just short of, learning to play the game better.

[–] FauxLiving@lemmy.world 6 points 8 hours ago

It’s the hardware cheats that are used in commercial operations (boosting, account leveling, etc).

Secure Boot will prevent EFI cheats which load before Windows, that’s about the only new feature as far as anti-cheat.

It’ll let them ban a CPU by Endorsement Key so you’ll need a new CPU to get around the ban. Because of this, used CPUs could come with bans already attached.

Imagine buying a used CPU and then getting your account banned the instant you try to login.