this post was submitted on 18 Aug 2025
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i got into programming to make games: i thought i'll learn c# in 1-2 hours by watching a crash course.
it's been more than 5 years and i still know no shit about programming.๐
So much of programming isn't about learning "programming", its about learning how to efficiently implement and deploy existing libraries to fulfill some complex function.
The actual bare bones of C# are something you probably could wrap your brain around inside a week or two of cramming. But simply knowing what encapsulation or inheritance is won't give you the savvy to know when it makes sense to build an interface or add a layer of abstraction. Just like knowing the basics of SQL won't tell you the best way to collect, store, query, sort, and process a particular complex data set.
I know nothing but my recommendation if your motivation is making games: check Game Jams. They tend to have clever people coming with fun ideas and developing them in a short time, so IMO it's a great way of learning the trade.
As an example, check https://itch.io/jams and filter by "participants" and "featured" to get more mainstream, less adventurous ideas.
Some game jams that include source code: https://www.brutalhack.com/blog/open-sourcing-9-game-jam-projects/
Finally, I see casual* game development in two different ways:
If you're on the second case, I'll recommend getting into Godot or Unity, as they take away a lot of the hard parts in game development while sacrificing some flexibility. There are plenty of options out there beyond these two, but they tend to be the most popular ones for casual* game development.
*Anything beyond casual is beyond anything I know