this post was submitted on 28 Sep 2025
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This is what I love about the Legend of Zelda games, it's "rupee", which comes from "ruby":
They're valuable gems of indeterminate size, not necessarily related to rubies or actual gems (could be glass or something), and have no direct comparison to any actual currency (unlike gold) but we can understand some amount of inherent value (better than credits). It's unique to the game, and denominated as a single number.
Some other ideas for units:
Keep it vague so people don't lose immersion by comparing to realm world units, or not have any inherent wealth. That said, "credits" is better than "gold," just a bit cliché.
Metro series games use bullets as a currency. Theyre small, not easily produceable in the setting, and have inherent value (you can shoot your money at enemies). Great design.