this post was submitted on 28 Sep 2025
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[–] markovs_gun@lemmy.world 15 points 1 day ago (3 children)

This is one of those things where it's basically impossible to make a game with more accurate economics that is actually fun. The fact of the matter is that medieval wealth inequality was just too big for most people to wrap their heads around and would make gameplay really weird. Adventurers would in fact need to be buying equipment with the equivalent value of gold coins, but such wealth would dwarf the costs of pretty much any "normal" stuff you could buy and would cause weird balance issue. For example, a pound of cheese in medieval England cost half a penny, but a good sword could cost 480 pennies. Think about how many swords you encounter in a video game. Even if you sold them for a 100th of the high end price, you could still buy 9 lbs of cheese for a single sword and if cheese is meant to be a healing item then it probably has to be total trash to balance how cheap it is compared to adventuring gear. Or you could say a low quality sword can be sold for 5 gold and a cheese is 1 gold and make it a normal healing item. It's just hard to balance if the economy is realistic. As for credits, it's just hard to imagine what the hell trade will look like in the future and everyone kind of understands credits as a concept.

[–] JackbyDev@programming.dev 2 points 1 day ago

I don't see the problem with that balance. You shouldn't be hoarding cheese as an adventurer for healing or for selling. Something like a potion should be used for healing and should be appropriately expensive.

That said, I agree gameplay is more important and economic simulation, I just don't think the example was the best. It's already off that in games like Skyrim we collect random trinkets until we can't carry anything else and sell it all to any random shop keeper. It's weird and, to be honest, not actually fun. (Mildly hot take.) Finding and selling things that are actually rare is fine. Like weapons, gems, etc.

Because as an adventurer you're not a peasant. You're an adventurer. It's a high risk high reward profession that's difficult to get into.

[–] rumschlumpel@feddit.org 2 points 1 day ago* (last edited 1 day ago)

Or just don't give common items like cheese healing properties. Healing potions are perfectly normal features of fantasy games, and even in a more realistic setting you can use herbs, bandages and disinfectant to heal instead of standard food items. I don't think many players are going to complain that common things like food or staying at an inn are practically free if you're strong enough to kill one well-equipped bandit.

[–] Tar_alcaran@sh.itjust.works 4 points 1 day ago (3 children)

Also, depending on where and when in the middle ages, currency would vary hugely and work with several dozens of different coins. Travel to another region would involve money changers, scales, entirely different systems of coinage with (by modern standards) absurd breakdowns of coins and wholly new names and words.

And having pure coins would be easy, so obviously you'd have fun stuff like "new dollars" being worth 7/16th of an "old dollar" because they have less silver in them.

[–] markovs_gun@lemmy.world 1 points 17 hours ago

Also consider that on top of money being different, most people weighed goods against the local currency because coins were the most standardized objects they had access to. So not only does the local currency change, but as a result, the system of weights and measures does too.

[–] pyre@lemmy.world 4 points 1 day ago (1 children)

that would be an interesting concept for a game with different regions. even if you limit it to two different currencies it could be interesting to see how it would affect gameplay.

[–] Donkter@lemmy.world 2 points 1 day ago

I'm sure there's a fun game for someone in there where you play as a money trader

[–] rumschlumpel@feddit.org 1 points 1 day ago* (last edited 1 day ago)

As a gameplay abstraction, it's fine IMO to make everyone accept standard silver coins. It's not that far from reality, certainly closer than using gold as the base currency.

[–] javiwhite@feddit.uk 29 points 2 days ago (9 children)

Whilst an average film overall, the movie 'In Time' has an interesting concept for currency set in a near future sci fi dystopia.

Humanity has cured aging, and everyone stops aging at 25. Then their clock starts; indicated by a tattoo like digital clock on their forearm. Everything is paid for with time taken off their clock, once it reaches 0, they immediately die. Jobs pay employees a time salary etc, and the rich horde and manipulate the time markets to concentrate their wealth, and keep the poor from achieving the immortality they horde.

I enjoyed it, and I'm sure plenty others did, but there's no denying that a rather large suspension of belief is required.

[–] echodot@feddit.uk 3 points 1 day ago

Yeah it also has a rather large plot hole, right at the climax, and kind of terrible CGI, the car crash scene is hilariously bad. But yeah it's quite a good film from a story point of view.

[–] UnderpantsWeevil@lemmy.world 17 points 2 days ago (1 children)

I think it's a clever metaphor for the disparity in living standards and the real value of human life in a corrupt marketplace.

But the actual implementation of the story was a bit clumsy and heavy handed.

[–] JackbyDev@programming.dev 3 points 23 hours ago (1 children)

I remember after I left the movie as a teenager with my parents two older dudes were bickering about whether poor people in our actual world are able to escape poverty or not if they work hard.

[–] UnderpantsWeevil@lemmy.world 1 points 16 hours ago

You can escape poverty if you work hard in the same way that you can escape Earth's orbit if you work hard

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[–] rumschlumpel@feddit.org 111 points 2 days ago (1 children)

One bread costs 5 whole gold coins. Because obviously.

[–] fibojoly@sh.itjust.works 52 points 2 days ago (1 children)

Well, it's one bread Michael! How much could it cost? Ten gold coins?

[–] UnderpantsWeevil@lemmy.world 15 points 2 days ago (3 children)

Be a medieval peasant.

Harvest comes in

Load 1,000 pounds of produce onto a mule

Mule dies

Throw mule and produce on shoulders

Walk to market

Set up stall

Sign: "Apples - 1 gold piece"

Sell a single apple

Am now the wealthiest man in town

Go across the street to buy a wool tunic

Attempt to make change

Merchant cannot make change for a single gold piece

So he kills me and becomes wealthiest man in town

Repeat this for every shop in town

Literally one guy left in village

Mongols show up

Take gold piece

Return to China

China countries to be the wealthiest country on Earth for another century

[–] Bysmuth@lemmy.zip 5 points 1 day ago (2 children)

the why did the wealthiest man in town give all his fortune for a single apple?

[–] rumschlumpel@feddit.org 2 points 1 day ago

"My kingdom for a good snack!"

[–] UnderpantsWeevil@lemmy.world 7 points 1 day ago

He was hungry

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[–] gandalf_der_12te@discuss.tchncs.de 29 points 2 days ago (2 children)

I'm making a mars-themed luanti modpack (it's FOSS and available here btw), and i intend to use water as the currency, if i ever get to trading.

Water is a scarce and useful resource on Mars. That's all it takes to make a meaningful currency out of it.

[–] EldenLord@lemmy.world 18 points 2 days ago* (last edited 2 days ago) (1 children)

Expect a mod fork to change it to piss lol

[–] gandalf_der_12te@discuss.tchncs.de 2 points 1 day ago* (last edited 1 day ago)

I'd be glad if anybody actually paid attention to my mod pack xD
so i'm fine with this :D

note: also development is slow because i'm still in the "figure out what i want to do" phase.

[–] resting_parrot@sh.itjust.works 17 points 2 days ago (3 children)

The problem with using water as currency is that it is heavy. It is not reasonable to carry around large amounts. You'll need some kind of representational currency.

[–] gandalf_der_12te@discuss.tchncs.de 13 points 2 days ago* (last edited 2 days ago) (8 children)

You’ll need some kind of representational currency

yep that's exactly what i think would make sense in the real world. basically a paper currency backed by real water. one dollar represents 1 kg of water.

it's like the gold standard, just not backed by gold but by water.

in the game that doesn't matter though since you can just carry around a lot of water bottles before your inventory space runs out.

[–] Garbagio@lemmy.zip 11 points 2 days ago (1 children)

Kinda fucked up that when coming up with a SciFi dystopia the worst we can think of is the Nestlé-buck.

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[–] Valmond@lemmy.world 3 points 1 day ago

Just store it in the bank and use paper notes worth 1 water! (Some Swede a long time ago).

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[–] rafoix@lemmy.zip 40 points 2 days ago (3 children)

What if money was just called hours?

Difficult jobs are worth more hours than easy jobs and require more specialized skills. If the specific skill is not part of the repertoire then the job will be exceptionally difficult and/or impossible.

[–] HakFoo@lemmy.sdf.org 34 points 2 days ago (4 children)

There were some experiments where currency was actually denominated in hours, usually as part of a co-op system where you were literally trading for hours of labour.

I think the most famous one was in Ithaca, NY.

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[–] Fleur_@aussie.zone 20 points 2 days ago

Mfw the currency is money

[–] Corkyskog@sh.itjust.works 15 points 2 days ago (6 children)

If I made a sci-fi game I would just make the currency MWh. They handwave away so much science, why not have a watch sized device that can store insane amounts of power?

Which makes me wonder, is there a physics limit to the density of energy? There has to be, anyone know what it's called?

[–] gandalf_der_12te@discuss.tchncs.de 13 points 2 days ago (10 children)

is there a physics limit to the density of energy

the physics limit to the density of energy is literally a black hole. it compresses the maximum amount of mass (energy) into a space. but that's technologically useless since you can't extract the energy out of it on-demand.

The densest ways of storing energy that are technologically useful are:

  • batteries (Na-Ion batteries: 0.2 kWh/kg)
  • oil/carbon-based fuels (bread: 5 kWh/kg)
  • uranium (pure uranium: 24 * 10^6 kWh/kg)

There's also speculative technologies like antimatter (24 * 10^9 kWh/kg) which aren't available today.

Source

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[–] carrylex@lemmy.world 8 points 2 days ago
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