this post was submitted on 28 Sep 2025
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[–] Tar_alcaran@sh.itjust.works 4 points 1 day ago (3 children)

Also, depending on where and when in the middle ages, currency would vary hugely and work with several dozens of different coins. Travel to another region would involve money changers, scales, entirely different systems of coinage with (by modern standards) absurd breakdowns of coins and wholly new names and words.

And having pure coins would be easy, so obviously you'd have fun stuff like "new dollars" being worth 7/16th of an "old dollar" because they have less silver in them.

[–] markovs_gun@lemmy.world 1 points 20 hours ago

Also consider that on top of money being different, most people weighed goods against the local currency because coins were the most standardized objects they had access to. So not only does the local currency change, but as a result, the system of weights and measures does too.

[–] pyre@lemmy.world 4 points 1 day ago (1 children)

that would be an interesting concept for a game with different regions. even if you limit it to two different currencies it could be interesting to see how it would affect gameplay.

[–] Donkter@lemmy.world 2 points 1 day ago

I'm sure there's a fun game for someone in there where you play as a money trader

[–] rumschlumpel@feddit.org 1 points 1 day ago* (last edited 1 day ago)

As a gameplay abstraction, it's fine IMO to make everyone accept standard silver coins. It's not that far from reality, certainly closer than using gold as the base currency.