this post was submitted on 28 Sep 2025
522 points (98.3% liked)
Greentext
7195 readers
188 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Also, depending on where and when in the middle ages, currency would vary hugely and work with several dozens of different coins. Travel to another region would involve money changers, scales, entirely different systems of coinage with (by modern standards) absurd breakdowns of coins and wholly new names and words.
And having pure coins would be easy, so obviously you'd have fun stuff like "new dollars" being worth 7/16th of an "old dollar" because they have less silver in them.
Also consider that on top of money being different, most people weighed goods against the local currency because coins were the most standardized objects they had access to. So not only does the local currency change, but as a result, the system of weights and measures does too.
that would be an interesting concept for a game with different regions. even if you limit it to two different currencies it could be interesting to see how it would affect gameplay.
I'm sure there's a fun game for someone in there where you play as a money trader
As a gameplay abstraction, it's fine IMO to make everyone accept standard silver coins. It's not that far from reality, certainly closer than using gold as the base currency.