this post was submitted on 22 Aug 2025
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ray-tracing? Sure let's give it a try.
Ok I don't see a difference and my fps dropped by a 100.
High performance lighting? We had a tool for that.
It was called texture baking.
But compiling levels takes so long with baked lighting :( /s
I know it actually does take some time and does slow down level building. But until every supported graphics card can handle fully race traced environment lighting you'll be stuck with that process anyway.