this post was submitted on 22 Aug 2025
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[–] Visstix@lemmy.world 57 points 11 hours ago (4 children)

ray-tracing? Sure let's give it a try.

Ok I don't see a difference and my fps dropped by a 100.

[–] stevedice@sh.itjust.works 5 points 1 hour ago

Also, you turn it off and the performance is somehow still shit until you restart the game.

[–] semperverus@lemmy.world 1 points 1 hour ago

"By a one hundred"

[–] noobface@lemmy.world 13 points 5 hours ago (1 children)

Ray is tracing as fast as he can. 1 frame per minute and his hand is cramping.

[–] Nasan@sopuli.xyz 4 points 3 hours ago
[–] yogurtwrong@lemmy.world 24 points 9 hours ago (2 children)

High performance lighting? We had a tool for that.

It was called texture baking.

[–] Hazzard@lemmy.zip 13 points 4 hours ago* (last edited 18 minutes ago) (1 children)

The big benefit of raytracing now, imo (which most games aren't doing), is that it frees games up to introduce dynamic destruction again. We used to have all kinds of destructible walls and bits and bobs around, with flat lighting, but baked lighting has really limited what devs can do, because if you break something you need a solution to handle all the ways the lighting changes, and for the majority of games they just make everything stiff and unbreakable.

Raytracing is that solution. Plug and play, the lighting just works when you blow stuff up. DOOM: TDA is the best example of this currently (although still not a direct part of gameplay), with a bunch of destructible stuff everywhere, and that actually blows up with a physics sim rather than a canned animation. All the little boards have perfect ambient occlusion and shadows, because raytracing just does that.

It's really fun, if minor, and one of the things I actually look forward to more games doing with raytracing. IMO that's why raytracing has whelmed most people, because we're used to near-flawless baked lighting, and haven't really noticed the compromises that baked lighting has pushed on us.

[–] Narauko@lemmy.world 9 points 2 hours ago (1 children)

If ray tracing can give me back the fun of tunneling through the ground with explosives that the first Red Faction games let me do, I will 100% change my mind on the technology. I have missed 100% destructible environments.

[–] M137@lemmy.world 3 points 1 hour ago (1 children)

Several new or in-development games have it. I'm playing Enshrouded right now and it's really impressive how good both the destruction and the building is, easily the best I've ever seen. And they just showed off the upcoming update with full water physics:
https://youtu.be/vBAnTKGioq4

The lighting is also superb, IMO, though I'm not sure if it's actual ray tracing or not.

[–] Kalothar@lemmy.ca 2 points 28 minutes ago

Is there a story or what’s the gameplay like? Can I play by myself or must I work with others?

[–] HereIAm@lemmy.world 12 points 9 hours ago (1 children)

But compiling levels takes so long with baked lighting :( /s

I know it actually does take some time and does slow down level building. But until every supported graphics card can handle fully race traced environment lighting you'll be stuck with that process anyway.

[–] yogurtwrong@lemmy.world 0 points 5 hours ago

Yes it does, but you are trading it for faster overall game performance

Baked lighting is all you need. These ugly tricks we used in the game industry since the beginning is just good enough for our stupid monkey brains

It's just like HiFi tbh. It peaked and now the quality is drastically going down in favor of comfort (though in this case, not consumer comfort)