this post was submitted on 01 Dec 2025
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[–] olafurp@lemmy.world 18 points 4 days ago (1 children)

In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

However if you start with a map of a 3D surface then North is Y and East is X you'd add Z to account for elevation like everybody making maps would.

I guess it depends on how you look at it.

[–] zeca@lemmy.ml 0 points 4 days ago (1 children)

Yes, but please just make it follow the right hand rule...

[–] ChairmanMeow@programming.dev 4 points 4 days ago* (last edited 4 days ago) (1 children)

Which one?

(Technically all the same, I know).

[–] zeca@lemmy.ml 2 points 4 days ago

The first? I dont know... They all look weird since the finger axes dont intersect properly.