Anyone tell that fool that CRTs were literally the only kind of TV that existed at the time
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Admittedly, this game doesn't look particularly good on a CRT, either.
The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.
It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has
Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics
and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites
Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.
(sharing bc I thought that's a crazy amount of money for 1992)
I mean, other types of displays definitely existed.
In that era you had CRTs or Rear Projection TVs.
Rear Projection was bigger (55" 4:3) but often times was susceptible to burn-in and had a worse quality picture compared to a CRT
Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn't really match them until the 2010s (I never had a plasma display though so I don't fully understand plasma)
DLP was a thing and could get up to and over 80" while maintaining quality but DLP could not be wall mounted as they were quite big like rear projection screens
The reward for 101% was getting 101% ya muppet. Does this idiot think people play games for intangible pointless achievements instead of having fun? It must fucking suck going through life needing an extra reward for doing something fun.