this post was submitted on 10 Mar 2026
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The Performing Right Society (PRS) has "commenced legal proceedings" against Steam owner Valve over the use of its members' works on Steam "without permission."

The organization claims that while games right across the spectrum use music to "transform play into emotional, immersive experiences," Valve has "never obtained a licence for its use of the rights managed by PRS on behalf of its members, comprising songwriters, composers, and music publishers."

PRS claims "many game titles which incorporate PRS members' musical works are made available on Steam," including "high profile series" such as Forza Horizon, FIFA/EA FC, and GTA.

PRS said that as it had sought to work with Valve about the licensing issues "for many years without appropriate engagement from Valve," it has now issued legal proceedings under the UK's s20 Copyright, Designs, and Patents Act 1988 and requires any game that uses PRS' works to obtain a licence.

"The litigation will progress unless Valve Corporation engages positively with discussions and takes the necessary license to cover the use of PRS repertoire, both retrospectively and moving forwards," the organization said in a press statement.

Dan Gopal, chief commercial officer, PRS for Music said: "Our members create music that enhances experiences and PRS exists to protect the value of their work with integrity, transparency, and fairness. Legal proceedings are not a step we take lightly, but when a business’s actions undermine those principles, we have a duty to act.

"Great video games rely on great soundtracks, and the songwriters and creators behind them deserve to have their contribution recognised and fairly valued."

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[–] Tilgare@lemmy.world 59 points 1 day ago (9 children)

This whole thing is utter bullshit. It sounds like the game studios DO have a license, and they're claiming that Steam does not but should. Because you can't tell me that Microslop, EA, and Rockstar, three ENORMOUS giants in the gaming industry, have willingly opened themselves up to litigation by not licensing music in their games, something they've been making for decades. Why are they entitled to a license from the developer AND a license from the shop selling it? Of course, they're not, but let's hope this doesn't set precedent that says they are.

[–] theterrasque@infosec.pub 14 points 1 day ago (3 children)

Next logical step would be to sue producers of radios, speakers, headphones and so on, I assume. Their devices "perform" the music, after all.

And then they can sue hospitals for helping bringing new ears into the world.

[–] jalkasieni@sopuli.xyz 2 points 1 day ago* (last edited 1 day ago)

You joke, but this is actually how it works in places. As recently as 2015 we paid some % of all storage media sales (think HDDs, nvmes, flash drives, anything that can hold data really) to our RIAA equivalent to ”compensate for private copying”. Now it’s no longer baked into the prices, but they are paid directly by the government, as in through taxation.

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