this post was submitted on 22 Aug 2025
517 points (98.9% liked)

Greentext

7009 readers
682 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] yogurtwrong@lemmy.world 4 points 3 hours ago (1 children)

Oh yeah. For example the game "Teardown" uses a software ray tracing for lighting. Most Minecraft shaders also do ray tracing I think...

Of course these are voxel based examples which are a lot easier on the processor. You need hardware ray tracing for high poly destructible structures and I have absolutely nothing against the technology.

I just don't like how the technology is abused by studios to push out unoptimized games running at ~50 fps on 3090s

[โ€“] Hazzard@lemmy.zip 2 points 3 hours ago* (last edited 1 hour ago)

Oh, does it? I was literally thinking to myself that Teardown was an interesting example of destruction, and wondering how they did their lighting. RT makes perfect sense, that must be one of the earliest examples of actually doing something you really couldn't without RT (at least not while lighting it well).

But yes, agreed that recent performance trends are frustrating, smearing DLSS and frame gen to cover for terrible performance. Feels like we're in a painful tween period with a lot of awkward stuff going on, and also deadlines/crunch/corporate meddling etc causing games to come out half-baked. Hopefully this stuff does reach maturity soon and we can have some of this cool new stuff without so many other compromises.