this post was submitted on 24 Aug 2025
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[–] GojuRyu@lemmy.world 4 points 1 day ago

I’ve used Godot a bit for hobby projects and I like it. I have only experimented with 2D games but it is the simplicity and flexibility of the scene system that really sets it apart for me, so that should carry over to 3D I imagine. I used Unity in the past (half a decade ago) and compared to that Godot feels more coherent as concepts just fit together in a way they didn’t in Unity. Once you understand scenes and how they communicate you can get pretty far. To achieve the same in Unity I had to learn of and understand more concepts to make it work. This may however also be colored by the fact that my learning Unity and learning programming overlapped so I didn’t have as much background knowledge back then.