this post was submitted on 12 Sep 2025
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Lemmy Shitpost

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[–] dejected_warp_core@lemmy.world 4 points 2 weeks ago

There's a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it's the developers who are wrong. I'm looking at you, Resident Evil 1.

[–] fibojoly@sh.itjust.works 4 points 2 weeks ago

More like "I start this new game and try to look at my feet"...

[–] markz@suppo.fi 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

image

This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

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[–] jinwk00@sh.itjust.works 4 points 2 weeks ago

Halo CE "recalibrating your MJOLNIR suit"

[–] debil@lemmy.world 3 points 2 weeks ago

I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.

[–] nonentity@sh.itjust.works 3 points 2 weeks ago

This is the core option which justifies cross-title configuration in a user profile.

I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

[–] SpicyTaint@lemmy.world 3 points 2 weeks ago (1 children)

Never heard of the airplane explanation, but I invert both if it's third person. I'm controlling the camera's position behind the character, not where they're looking.

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[–] dan1101@lemmy.world 3 points 2 weeks ago

I play SO many demo or early access games without the Invert Y option, so it's off to discussions to ask the developer to add that so I can play.

[–] audaxdreik@pawb.social 3 points 2 weeks ago

For me a lot of it depends on the perspective.

  • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
  • If it's third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It's more clear that the camera is an external entity and I'm controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
  • If it's a rail shooter like Panzer Dragoon or something, we're back to non-inverted. I'm controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
[–] Sephie@lemmy.blahaj.zone 3 points 2 weeks ago (1 children)

Inverted and ESDF is the One True Way

[–] Zink@programming.dev 2 points 2 weeks ago

I agree and oh man did I love that config.

But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

So I actually managed to convert to WASD then years later to non-inverted.

It's certainly not better, but it sure is convenient.

[–] Professorozone@lemmy.world 2 points 2 weeks ago

I play like that because I've used flight simulators. I have no idea why people play the other way.

[–] brezel@piefed.social 2 points 2 weeks ago

google street view!

[–] Deflated0ne@lemmy.world 2 points 2 weeks ago

Only in Ace Combat or Project Wingman.

Everywhere else down is down and up is up.

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