Long live the devs. Fuck publishers.
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No no you see, that is not how that works. It’s called capitalism. Where you transfer your capital to corporations, you dummy
Pay for the games that have good consumer practices.
For the predatory games, either find some other way to get them.....or don't play/pay at all.
For the predatory games, either find some other way to get them.....or don't play/pay at all.
It's good advice, but past experience strongly suggests not enough people are going to follow it to make a difference. I think the only way game pubishers and other media companies reform their practices is if there are enforced government regulations requiring them to do so.
They need to start calling it "long term game rental"
Correct but gross. Leasing.
Yeah, it should be listed as purchasing anymore, since you dont own it
Or -- hear me out -- the distributors should be criminally prosecuted for fraud and theft for having represented it as a sale and then reneging on it/stealing it back from the buyers.
It should be a sale and should remain a sale. But the terms need to be enforced.
Yes that is my favorite way of handling it
they saw what Blockbuster's was doing with their physical games and then said "hold my beer"
Big companies have gone wild with greed and want everything they sell to be a subscription, that along the politicians that do their bidding because they feel no pressure to do otherwise.
They might call it sideowning or something like that
Then I should be able to sideload it onto another device!
After all, it’s no longer limited by any sort of physical, proprietary format, right?
RIGHT?!
Not a physical limitations, but there is the real problem of operating system compatibility, they definitely should be able to make games more compatible though
well... I have been a Mac guy for 25 years... it's never stopped me from running all of the Fallout and Elder Scroll games, for example, which, AFAIK, have never been ported to macOS... yet....
Look, one way or another, they're going to want to sell their games, and they're going to have to make them work not other platforms. They were almost convinced, then they packed off the idea when they saw a little competition from the Steam Machine and when the Xbox was doing something mysterious an weird that turned out to be nothing.
what Sony an MS need to do now is realize that the age of the console (as they know it) is over. That they realize (as we all always knew) they they were always selling hyper tweaked, specialized pcs, and that's what we always wanted, but we can all build ourselves now-- but, ok, WE CAN'T! because the market has been crushed due to these AI fuckbags (which they have helped fuck us both).
So, now, everyone is screwed, and what customers want is what the Steam Machine offers: an affordable, open platform (and device) that provides an open (and portable!) platform which doesn't really demand much (too much) brand loyalty, and no subscription overhead. Plus it's a mid-range linux home PC to start, plus whatever else you wish to do with it.
And I don't care what the nerds at Valve say, it's clearly a 3rd or 4th generation tribute NeXTCube, and probably the first one that was any sort of success, especially in an engineering sense, as all previous attempts, despite their beauty, were engineering catastrophes. In fact, after reading their specs and several overview videos, it seems that they've really cracked the formula and made the serious thermal issues of the compact cube shape work in ways that have eluded engineers in the past, so good for them.
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