this post was submitted on 18 Aug 2026
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[–] uriel238@lemmy.blahaj.zone 14 points 11 hours ago

Left 4 Dead had the achievement What Are You Trying to Prove? earned by completing all the campaigns on expert.

L4D2 had Still something to prove, again by beating all the campaigns on expert.

I was able to get the second one by playing Last Man On Earth, which is single-player, but special infected only. The higher difficulties are mostly harder by having common infected do more damage.

[–] alapakala@quokk.au 4 points 12 hours ago (1 children)

If that's your kink, sure boss.

If you actual want the respect of your player base, maybe leave shaming culture out the venue? You're one LAN party away from making another jerk circle.

[–] NihilsineNefas@slrpnk.net 13 points 7 hours ago (1 children)

Where's your sense of whimsy, your joie de vivre, your ability to take the piss out of the parts of yourself that can be lightheartedly mocked?

Come onnnn and join the jerk, the planet's on fire, more than half of us are set up to die by systems put in place generations ago, and the government of every country is full of pedos.

Come play a game and if the wellington boot with frog eyes fits you a bit too nicely, dont take it personally, jump in the puddles.

[–] alapakala@quokk.au 1 points 6 hours ago

I think ya answered thyne question.
🙅doompostn💁futurepostn

[–] darthsundhaft@piefed.social 9 points 15 hours ago (1 children)

Are people actually making a big deal about what other people set their difficulty as?

Idk sounds like those people are the ones lacking said social life, not the people minding their business enjoying their game the way they want to.

[–] TotallynotJessica@lemmy.blahaj.zone 11 points 15 hours ago (1 children)

See Wolfenstein having you as a baby when you pick the lowest difficulty

[–] cloudskater@piefed.blahaj.zone 2 points 10 hours ago (1 children)

They should have made that mode just have no enemies at all. I would've laughed at that

[–] NihilsineNefas@slrpnk.net 5 points 7 hours ago (1 children)

The nazis all have clown noses and explode with confetti if you get a hit on it.

[–] blockheadjt@sh.itjust.works 4 points 6 hours ago

Must have been later games. 3-D only had one death effect per enemy type

[–] atomicbocks@sh.itjust.works 38 points 21 hours ago (1 children)

I feel like I actually did see things like this in flash games in the early 2000s specifically making fun of 90s tropes.

[–] Enkrod@feddit.org 27 points 20 hours ago (1 children)

Flashgames were peak creativity and a very "internet" blend of edginess and woke, there were some absolute treasures out there.

[–] atomicbocks@sh.itjust.works 6 points 20 hours ago (1 children)

I spent way way too much time on Albino Blacksheep, YTMND, NewGrounds, EbaumsWorld, and so many others as a kid.

[–] jason@discuss.online 2 points 11 hours ago

Woah. That unlocked some memories....

[–] Enkrod@feddit.org 80 points 1 day ago (2 children)

The thing is this:

The people playing on easy don't get angry when they're called easy-goers, this is not about their ego for them.

But the "I'm the most manly man of them all, I only play on the hardest difficulty!"-types will instantly have their overinflated egos implode when you call them out like that. And you'll have your game shitstormed by incels.

[–] TotallynotJessica@lemmy.blahaj.zone 113 points 1 day ago (2 children)

It's called cultivating a less toxic audience

[–] Swedneck@discuss.tchncs.de 68 points 1 day ago (4 children)

also free advertising, having shitheads publish videos of themselves turning red from talking about your game makes the kind of person who frequents 196 go "lmao based let's buy the game out of spite"

[–] caseyweederman@lemmy.ca 2 points 12 hours ago

That's why I bought that one game about the trans caterpillar

[–] TheRealKuni@piefed.social 15 points 22 hours ago

Seriously all the chuds bitching about the “girlboss” character they added for the new prequel missions in Halo: Campaign Evolved just highlighted that there were new prequel missions.

(Although actually most of the dipshits I’ve seen complaining about her didn’t actually play so they don’t know that she’s not part of the standard campaign, so they’re saying things like, “The game was already good, they didn’t need to add a new woke character.”)

[–] new_world_odor@lemmy.world 7 points 21 hours ago (1 children)

true shit, their cries have actually led me to some things i wouldn't have found otherwise! like Hazbin Hotel!

[–] cloudskater@piefed.blahaj.zone 1 points 10 hours ago

Ive heard genuine testimony that Hazbin's creator is pretty shit. I wouldn't know too much tho, it's not my fandom.

[–] Enkrod@feddit.org 2 points 20 hours ago
[–] Enkrod@feddit.org 16 points 1 day ago

True true. You definitely get a relaxed fanbase with a good ability to take some irony and self-mockery like that. You just also will always have an army of haters turn up wherever someone expresses personal joy in your game online.

[–] TheSlad@sh.itjust.works 3 points 18 hours ago (1 children)

Its motivation to prove the game wrong; plow your girlfriend AND play on the hardest difficulty.

[–] BitUnWise@programming.dev 1 points 11 hours ago

I play on easy so I have more time to be sad about being single

[–] gegil@sopuli.xyz 21 points 1 day ago

I recently got into speedruning one of my favourite game. While i did beat that game on hardest difficulty absolutely casually, speedrunning on casual difficulty is so much fun

[–] Curiousfur@lemmy.world 6 points 19 hours ago

Power fantasy simulator

[–] florencia@lemmy.blahaj.zone 9 points 1 day ago (4 children)

No game developer is going to try to reduce time playing their game though.

[–] dubs@lemmy.dbzer0.com 1 points 6 hours ago

Some games literally have a "speed time up" button. I use those all the time.

[–] Klear@piefed.world 34 points 1 day ago (1 children)

They kinda do, in this respect. When huge warning signs didn't work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.

[–] FishFace@piefed.social 14 points 1 day ago (1 children)

When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.

Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don't remember if it was active on all difficulty settings...

[–] Klear@piefed.world 12 points 23 hours ago (1 children)

I didn't say it was a recent development, but if anything it has more common over the years.

[–] FishFace@piefed.social 3 points 22 hours ago (1 children)

Yeah I realised that might have been the case as I was hitting "comment" and was like "oh well" - just my first impression was that you meant to imply that it was recent :)

[–] Klear@piefed.world 8 points 22 hours ago (2 children)

You never know how old someone is around here. Not long ago I saw someone write something like "maybe they didn't learn about 9/11 at school" and after a quick calculation I was ready to go climb into a grave and stay there =P

[–] N0tTr0xy@lemmy.dbzer0.com 1 points 13 hours ago

They teach that in sehool?

[–] frog@feddit.uk 13 points 1 day ago

Replay value doesn't really have to do with difficulty. That's what all these mobile game designers found out. They get replayability through a reward system or adding some kind of social aspect to it for peer pressure.

[–] djsoren19@lemmy.blahaj.zone 7 points 22 hours ago (1 children)

No, but people these days are very stupid. AAA game design these days tries to appeal to the lowest common denominator. The C-suite types don't want a player bouncing off their game because the player was too dumb to select the right difficulty type for themselves.

Their solution seems to have been to phase out difficulty selection altogether though. It'd have been more fun if they tried something like this though.

[–] trem@lemmy.blahaj.zone 4 points 21 hours ago

I think, with modern AAA games, you also run into the problem that they're typically a dozen games in a trenchcoat. So, you might be able to make the shooting gameplay more difficult by just adding more enemies, but you can't easily do that for the platforming parts or the stealth sidequests.

You'd need to build the game three times over, pretty much, to really offer three different difficulty levels.
And so, yeah, they try to avoid that by giving help to players that struggle and optional challenges for players that can handle a higher difficulty.

[–] morto@piefed.social -5 points 21 hours ago (3 children)

No need to use that kind of language though

[–] N0tTr0xy@lemmy.dbzer0.com 7 points 13 hours ago

I also oppose English

[–] TheTetrapod@lemmy.world 9 points 19 hours ago (1 children)

Was this a joke? Are you objecting to "plowing"?

[–] morto@piefed.social -2 points 16 hours ago (1 children)

The language, both visual and written, is clearly discriminative. Feels like a virgin/chad meme

[–] Almacca@aussie.zone 2 points 3 hours ago (1 children)
[–] morto@piefed.social 1 points 4 minutes ago

Nope. I just don't like bullying others

[–] SourDragon@lemmy.world 3 points 17 hours ago

Would you have preferred it in French?