And yet there are still issues with Steam having a de facto monopoly on game distribution that often get overlooked.
Steam's standard revenue share model takes a 30% cut of all game sales, a figure that has become industry standard but is increasingly scrutinized. For a game priced at $20, developers only see $14 before accounting for taxes and other expenses. This split can have profound implications for indie studios operating on tight budgets.
And yet there are still issues with Steam having a de facto monopoly on game distribution that often get overlooked.
https://www.rickyspears.com/technology/barely-surviving-the-hidden-struggle-of-indie-game-developers-in-the-age-of-steam/