this post was submitted on 10 Mar 2026
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The Performing Right Society (PRS) has "commenced legal proceedings" against Steam owner Valve over the use of its members' works on Steam "without permission."

The organization claims that while games right across the spectrum use music to "transform play into emotional, immersive experiences," Valve has "never obtained a licence for its use of the rights managed by PRS on behalf of its members, comprising songwriters, composers, and music publishers."

PRS claims "many game titles which incorporate PRS members' musical works are made available on Steam," including "high profile series" such as Forza Horizon, FIFA/EA FC, and GTA.

PRS said that as it had sought to work with Valve about the licensing issues "for many years without appropriate engagement from Valve," it has now issued legal proceedings under the UK's s20 Copyright, Designs, and Patents Act 1988 and requires any game that uses PRS' works to obtain a licence.

"The litigation will progress unless Valve Corporation engages positively with discussions and takes the necessary license to cover the use of PRS repertoire, both retrospectively and moving forwards," the organization said in a press statement.

Dan Gopal, chief commercial officer, PRS for Music said: "Our members create music that enhances experiences and PRS exists to protect the value of their work with integrity, transparency, and fairness. Legal proceedings are not a step we take lightly, but when a business’s actions undermine those principles, we have a duty to act.

"Great video games rely on great soundtracks, and the songwriters and creators behind them deserve to have their contribution recognised and fairly valued."

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[–] funkless_eck@sh.itjust.works 1 points 1 day ago (2 children)

Not neccessarily a defense of the system, but I'd say this is for playing music on the shop screens before you buy the games, and other promotional material.

For example Borderlands GOTY uses a rock song with lyrics that's not part of the game's OST.

[–] kkj@lemmy.dbzer0.com 7 points 1 day ago (1 children)

Those are supplied by the publisher, though, which presumably has the rights to do so in the license. I guess we'll see.

[–] funkless_eck@sh.itjust.works 1 points 1 day ago (1 children)

it depends on the contractuals. It may have been licensed for broadcast and Steams proprietary store may not count as a broadcasting platform

[–] atrielienz@lemmy.world 1 points 16 hours ago

I'm with you so far, but I question how that's still not the publisher's fault and their liability.

The main reason is because it seems that when the publisher puts the game up for sale on steam, that entity chooses whether or not to add game play data including music and trailers. So they are choosing to give that information to Valve and giving Valve permission to use it. Which means they are the ones who don't have the legal ability per their license to do so but did so anyway.

The best I could say for this lawsuit with those facts is that Valve is guilty of taking their word for it that they were legally allowed to use the posted video or audio in that way.

If I license something and my license includes certain provisions for distribution but not other provisions for sale or advertisment, then I choose to advertise, then I should be liable for that breach not the venue that I used as the mode for advertisement.

This is like suing a billboard company for posting an ad with artwork I didn't properly license for the advertisment space.