this post was submitted on 11 Mar 2026
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[–] BuboScandiacus@mander.xyz -1 points 2 weeks ago (7 children)

That said, indie games are way better these days

They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed

[–] Samskara@sh.itjust.works 17 points 2 weeks ago (2 children)

There are lots of other games as well. Let me recommend a couple:

  • What remains of Edith Finch
  • A short hike
  • Outer Wilds
  • Disco Elysium
  • Feather
  • Gris
  • Journey of the broken circle
  • Sayonara Wild Hearts
  • Untitled Goose Game
  • a dark room
[–] Juice@midwest.social 18 points 2 weeks ago (2 children)

Your "couple" is a whole extended polycule

[–] Kolanaki@pawb.social 12 points 2 weeks ago (1 children)

Disco Elysium by itself is an extended polycule.

[–] Juice@midwest.social 4 points 2 weeks ago

The polycule is a state of mind

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 2 weeks ago

Some people just have more exciting ... gaming lives.

[–] pory@lemmy.world 2 points 1 week ago (1 children)

If you like these narrative driven games especially Disco, you owe it to yourself to check out Esoteric Ebb and Many Nights a Whisper

[–] Samskara@sh.itjust.works 1 points 1 week ago

Thanks for the recommendations.

I’m not specifically into narrative driven games. I love Tetris Effects Connected, Boomerang Foo, and Mario Kart.

[–] procapra@lemmy.ml 15 points 2 weeks ago (2 children)

As if flash games weren't 75% dressup games, tower defense, and shit platformers. We still got plenty of that slop don't worry, we just have other kinds of slop to go with it.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 weeks ago

XiaoXiao stick fighter games were absolutely awesome.

[–] captainlezbian@lemmy.world 8 points 2 weeks ago

Yeah there's a lot of copycats, though even within that there's some great stuff. My wife has been loving fields of mistria. But also I'm currently playing slay the spire 2 and loving it. You've got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I'd rather be playing modern indie games. But I understand why some people would feel the opposite

[–] mnemonicmonkeys@sh.itjust.works 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

There was a lot of lazy copies with flash games too. And that's not unique for indie games or even video games. Every form of media has people copying what's already successful

[–] UnderpantsWeevil@lemmy.world 2 points 2 weeks ago

Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.

[–] YiddishMcSquidish@lemmy.today 3 points 2 weeks ago (1 children)

:: looks around nervously as someone who loves those specific games::

[–] ChexMax@lemmy.world 2 points 2 weeks ago

Yeah, I love the clones, it's like bonus levels

[–] UnderpantsWeevil@lemmy.world 2 points 2 weeks ago (1 children)

They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I'd call stardew valley boring.

I had a lot of fun with Slay the Spire and Balatro. There's a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there's all the digital CCGs (basically the only way I play MtG anymore is on mobile).

I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.

[–] BuboScandiacus@mander.xyz 0 points 2 weeks ago

Idk if I'd call stardew valley boring.

Oh stardew wasn’t (ok, the start of year one, maybe)

finding good indie games is the nightmarish volume of bad games (both indie and otherwise)

Yeah, that seems to be the issue. It became so easy to make games (and now even more with vibe-coding) that the market is flooded, often with clones.