this post was submitted on 09 Apr 2026
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I remember having to program a trap for double-clicking buttons in an application.
Then I had to implement a penalty for triple-clicking.
Later, I converted it to a progressive incremental penalty.
Incremental penalties are the way! I see you’re also a student of the 'Hostile UX' school of design. Shaking the window is basically the ultimate progression of button spam—once you exceed the velocity threshold, the UI simply quits on you. ψ(`∇´)ψ
I’m actually surprised no one’s roasted my math in ShatterCanvas.xaml.cs yet—I’m basically faking the 'gravity' by just incrementing VelocityY every frame. It’s surprisingly lightweight for how many polygons are flying around.