this post was submitted on 28 Apr 2026
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[โ€“] chunes@lemmy.world 8 points 2 hours ago (1 children)

I dunno, I'm sort of underwhelmed.

  • use the smallest data type you need for a given purpose (which you don't really need to worry about on modern hardware for integer types)
  • use bitwise arithmetic when possible
  • use fake pathfinding when possible (in this case random walk), and when not possible, limit search depth
  • don't do collision detection on thousands of guests; allow them to phase through each other

This is all fairly basic stuff I would hope any game dev would be aware of.

[โ€“] GutterRat42@lemmy.world 6 points 2 hours ago

"Allow them to phase through each other" and this is why our IRL simulation has ghosts