this post was submitted on 19 May 2026
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Fuck AI

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AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

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submitted 21 hours ago* (last edited 21 hours ago) by inari@piefed.zip to c/fuck_ai@lemmy.world
 
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[–] RushLana@lemmy.blahaj.zone 27 points 20 hours ago (4 children)

Sadly no. AI hardware does not relies on the same fundamentals as consumer hardware.

Long story short AI stuff use Float 4 or 8 because accuracy is not a factor. Games or physics simulation use Float 32 or 64.

[–] nixukty@lemmy.zip 1 points 8 hours ago

That doesn't really matter. Both AI hardware and consumer hardware use the same underlying materials and components. When supply is low due to AI companies hoarding compute, the prices for all the components rise.

[–] merc@sh.itjust.works 4 points 16 hours ago

The "GPUs" used in these AI datacentres can't even do graphics anymore. They're now sloppy approximate matrix math machines.

[–] Valmond@lemmy.dbzer0.com 4 points 16 hours ago

SAS hard drives and server ECC ram incoming!

[–] midribbon_action@lemmy.blahaj.zone 6 points 19 hours ago* (last edited 19 hours ago) (1 children)

I'm pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

[–] Gobbel2000@programming.dev 15 points 19 hours ago (3 children)

4 bytes not 4 bits, so 32 bits. You can't do graphics on 4 bits, that's way too small.

Good catch, thanks

[–] wonderingwanderer@sopuli.xyz 2 points 16 hours ago

Yeah, even the Game&Watch was 8-bit

[–] Valmond@lemmy.dbzer0.com 1 points 16 hours ago

But you can use 4bits neural networks.