this post was submitted on 03 Jun 2026
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What are you on to consider a feature for adding remote play to an already multiplayer game to be the only thing you need for multiplayer ? This might not be hidden at all but it's also not what you advertised at all. Perhaps consider actual game devs might know a thing or two before thinking doing a uni project entitles you to be so consescending.
It works by streaming the game and the API basically just handles shared Input. That's why it's easy, because its basically screen sharing with enhancements. Playing multiplayer doesn't necessarily even need to be split screen. Another game I'm playing now is proverb (which is like minesweeper), which is a puzzle game. You could safely share a mouse in it, or even adapt to have 2 different mice + remote play. Even though it definitely isn't multiplayer, the paradigm used would work fine as a shared puzzle multiplayer game for casual gaming couples
I have edited what I said to better indicate I meant "Online multiplayer", in case that was the confusion.. But, i'm seriously doubting it, given that they "didn't even know how it would work", and their first reaction wasn't "oh, remote play". Also, kind of weird that they attacked me, were condescending, but, when I provided evidence, that destroyed their claim (remember, multiplayer could just be one user controlling the keyboard, and one user the mouse), suddenly, my behavior is bad.
More info is in: https://www.gamedeveloper.com/business/steam-s-biggest-feature-for-indie-devs-is-its-least-talked-about
I'm also playing broken age at the moment (a point and click). Again, you could throw it into remote play, and have multiple people taking the reins at different parts