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Fair. In that case, if I were to teach you a board game, I'd just quickly say the game's goal and immediately start a trial run of the game, and only explain rules when I deemed them relevant, or when someone would ask something.
For more complex games, I've also made people play "simplified" versions of the game, and adding rules of the game to the mix whenever I saw that people were getting more comfortable with the game (for example, that's imo that's the best way to teach Mahjong).
I can imagine that could also be annoying to many people, not knowing how to fully play a game while playing it. But I think it's WAY better than something like people listening to every rule of the game for 20 minutes, without them interacting with the game. If I did that, they wouldn't even remember all the rules whenever they would start playing, so I don't think the explanations would be that useful at all... @~@ I also can imagine lots of people who like board games either being unable or not wanting to take the same approaches as I do with teaching board games.