this post was submitted on 25 Aug 2026
368 points (94.9% liked)
Greentext
8669 readers
797 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
When progression is properly controlled such as in fallout: new vegas or hollow knight, then a larger map can do wonders
I wouldn't put Metroidvanias (with large maps, back tracking, ability gating and flexibility in which area to go to next) alongside other open world adventure games (like GTA, Witcher, Breath of the Wild, etc). I love Metroidvanias and linear games, but I wouldn't touch open world adventure RPGs with a 10 foot pole.
That's what I'm saying. The only open world games that truly utilise their worlds are ones that first close it off