this post was submitted on 25 Aug 2026
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Breath Of The Wild did it well, but because they built the game around the concept from the ground up instead of doing an Assassins Creed.
Eh breath of the wild was huge but empty
Is it weird I like empty?
Feels a lot more natural and makes discoveries more meaningful.
BotW was empty only if you didn't know how to look at it.
If you look at it without having ever seen Elden Ring, it's pretty impressive.
If you look at it after having seen Elden Ring, BotW is dogshit.
I disagree. Especially because you have to put in context: BotW came out five years before Elden Ring, as an exlcusive bridge title between consoles, and still rocked a degree of interaction with the world (its physics/elemental system and the use of stamina as an advancement barrier) that ER still dreams of. IIRC Miyazaki himself said that the team was heavily inspired by LoZ's work with the formula.
The physics thing is a good point. But my experience with BotW is that I would see something in the distance, I'd go to it, and then there'd be a shrine with no meaningful reward or a Korok seed, and that's it. The reward is that a number ticks up.
Elden Ring, I'd see something in the distance, I'd go to it, and then there'd be a whole, actual dungeon to complete. And the reward would be unique every time. Even if I didn't end up using it, it'd be a weapon or a spell that would give me ideas for a different build.
Breath of the Wild is empty. The weapons are destructible, which makes them meaningless.
that was only fun for me the first time I played the game. I really enjoyed seeing some mountain in the distance and making my way there and climbing it.
Second time around it felt pretty empty and lifeless for me.
ToTK is more of the same but with janky powers and a juge overreliance on them