this post was submitted on 22 Sep 2026
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It's really not. There's already enough procedurally generated GACHA crap. Plus the games that are barely more than T&A Simulator. Hooking this up to the AI pipeline and blasting it into Steam or some similar digital games marketplace is bordering on an act of violence.
I mean, this is what really separates the Men from the Boys when it comes to game development. You come at this thinking "Aha, what kind of dumbshit would have 1000 unique ideas for tiles and textures? How could that possible add to a player's experience?" And yet this is exactly what makes a FromSoft game or a Hideo Kojima title or a top tier FF title or old school Blizzard or Bioware or Ubisoft or Nintendo game stand out from the pack.
The loving attention to detail. The craftsmanship and creativity and invention, when translating an idea into a digital asset. The fact that it isn't just a reskinned cracker box CTRL+C, CTRL+V'd a thousand times across a janky looking brick wall.
You begin to see a game's age and lack of care when an expansion comes out and people are saying "X is just a reskin of Y" in the reviews. You see its strength when you're on your 100th hour of Eldin Ring or your eighth Resident Evil game, in a location you've never been getting blindsided by a creature you've never seen before.
And just to extend, this doesn't just apply to AAA games or anything. Like look how much people fell in love with and lovingly memed the placeholder art in "Slay the Spire II". Or how much players are still captivated by the story and feel of "What Remains of Edith Finch".
There's plenty of examples of solo devs doing it too, just not as shiny. "Balatro", "Axiom Verge", "Return of the Obra Dinn", "Stardew Valley".... I could go on. People like lovingly crafted things of any size