this post was submitted on 28 Sep 2026
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Greentext

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[–] Unique_Emerald_Sol_I@sh.itjust.works 23 points 2 weeks ago (1 children)

Hate to agree with an anon but that was always my exact experience playing any RPG outside of Pokémon. Between that and not having any indication how much stat-boosting moves actually boosted my stats, it trained me to never use anything other than offensive skills.

[–] BananaIsABerry@lemmy.zip 26 points 2 weeks ago (4 children)

Outside of Pokémon???

The game where you can spam 1 move on one Pokémon to finish the entire game?

[–] Tar_alcaran@sh.itjust.works 13 points 2 weeks ago (1 children)

In competitive Pokemon, buffs and debuffs are absolutely critical.

In a single player run, they're useless.

[–] AzuranAurora@piefed.ca 3 points 2 weeks ago* (last edited 2 weeks ago)

Winning the entry hazards war or getting an Intimidate attack debuff on the opponent's physical sweeper can make the difference between a win and a loss in competitive. It's why Gholdengo is so ridiculously overpowered by being immune to status moves and why Pokemon with the Unaware ability are used so much despite having lacklustre stats.

[–] Zoomboingding@lemmy.world 11 points 2 weeks ago

It's a game where it's useful to use status moves on wild Pokemon (mostly to catch) and also all status moves work the same against bosses as regular enemies.

I think that's a (very slight) exaggeration but I recognize Pokémon is babby's first RPG which is why I generally don't count the series when discussing RPGs.

In the case of the topic at hand, tho, all the Pokémon games I've played have encouraged the use of status ailments against bosses and has hard caps on stat boosts that are easy to wrap your head around.

[–] YiddishMcSquidish@lemmy.today -4 points 2 weeks ago (1 children)

Yeah, dude acting like leer and tail whip were used any more than nil.

[–] captainlezbian@lemmy.world 7 points 2 weeks ago

Yeah, but swords dance and calm mind are used.