this post was submitted on 13 Oct 2026
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[–] Natanael@infosec.pub 5 points 4 days ago

Few indie devs have the resources to achieve byte compatible and bug compatible clones, AND getting better performance at the same time. It's really only feasible if the original game used a well specified subset of functionality from an inefficient engine. If you did any messing with the internals of the engine, etc, it gets expensive fast.