this post was submitted on 07 Dec 2025
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And these two came out of nowhere and have no backbone to support either of these.
Other points are also debateable:
By definition Valve is not monopoly. Even if we stretch the meaning, Valve would still barely fall under the definition. They are not the ones who decides what games to be sold and at what price. They do have competition and they are not continuously destroying it.
They adapted lootboxes? Yes! Do they insist on lootboxes? No. These are purely cosmetic and bring no advantage whatsoever. (Except TF2 but you still can get all weps by playing the game and not spending a cent. Also game is half-dead anyway) Many games adopted lootboxes, and some, like Star Wars Battlefront 2, had them as a pay-2-win option.
Not Valve was the one to create csgolobby and other external gambling sites. They did slightly restrict gamingling by locking items as non-tradeable for a week from the time of purchase. That is not enough to kill it, but it does restrict gambling for a bit.
What exacltly fomo is with Steam? You'd say - sales. Dunno how anyone uses them but I go to check sales - if I see something I like and am willing to pay for, I buy it. I see It Takes Two for 9.99? I get! I see Need For Speed The Run for 9.99 - I pass. I don't have to buy anything I wouldn't play on a Steam sale even if it costs fraction of the full price.
Fomo is when League of Legends runs winter/championship skins in store claiming that is one-time offer and that skins never are coming back to be sold so people buy them to look unique in game. This is fomo. And it becomes even more of a clown fiesta when these skins come to store a year later. Maybe even with the same one-time-offer claim.