this post was submitted on 19 Dec 2025
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Fuck AI

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A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.

AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

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[–] thisbenzingring@lemmy.today -3 points 2 days ago (4 children)

the ai aspect needs to be for a reason

like the ai generation of No Man's Sky is great! there's like 8 types of things continually mixed around to create a universe that's always different even when all the structures and stations are basically the same

but in Starborn it's fucked and dumber than shit. the ai generation is pointless for creating empty planets that are full of the same stuff over and over

if Starborn would have directed the AI to create millions of different food wrappers and other trivial items, the game would have been more interesting. but Skyrim in space was a weak idea from the beginning

[–] Hawk@lemmy.dbzer0.com 3 points 1 day ago

You perfectly illustrate why, in my opinion, a lot of people are ok with ai: pure ignorance of what the actual issues are.

[–] purplerabbit@piefed.blahaj.zone 30 points 2 days ago (1 children)

That's not AI, that's procedural generation.

[–] thisbenzingring@lemmy.today -1 points 20 hours ago (1 children)

you are splitting hairs

it's a computer algorithm running some logic that combined elements and produced a result that is not created by the human programers

[–] purplerabbit@piefed.blahaj.zone 3 points 14 hours ago

I am definitely not splitting hairs. The difference is massive.

[–] vrighter@discuss.tchncs.de 19 points 2 days ago (1 children)

procedural generation must be totally deterministic and repeatable. So the opposite of ai as it's known nowadays

[–] hendrik@palaver.p3x.de 1 points 22 hours ago* (last edited 22 hours ago) (1 children)

Sorry, seems I'm a bit of a nitpicker in this thread... I think that's somewhat of a misconception how AI isn't deterministic. As far as I know the randomness is introduced in a later step. The AI models itself will give the exact same words as output for the same input words. They're deterministic and that's useful for some use-cases and how parallel-processing is done. Pretty much all nowdays AI works like that. It just switches it up with an added random number generator (temperature)... And well, floating point numbers sometimes do weird things. So different hardware might yield different results. At least that's what I took from computer science. It's more complicated, though. I think Deterministic AI is a phrase to distinguish some forms of AI from rule-based AI, which is a thing as well. That encompasses expert systems and -I think- that's what scientists mean with deterministic AI... The calculations for probablistic AI however can be deterministic, too. And a computer processor will usually yield the same results for the same numbers anyway, unless it's broken. But with that said, it'll lead to issues with floating point numbers if we're talking multiplayer games. I think we've had several instances when the gaming industry had to take care of such things to make multiplayer work, or replays be repeatable.

[–] replicat@lemmy.world 2 points 22 hours ago

You're correct it's absolutely deterministic. LLMs and Image AI both use a random seed. So when the seed is set to X the result is always Y.

[–] sem@piefed.blahaj.zone 3 points 1 day ago

Video games have had AI for years. It's just that AI has meant something different back then. Nowadays, AI most of the time means LLM.