this post was submitted on 07 Feb 2026
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[–] MonkderVierte@lemmy.zip 1 points 2 days ago (1 children)

I hope they don't have the production of non-ai chips then.

[–] wonderingwanderer@sopuli.xyz 1 points 1 day ago (1 children)

I get the disdain for GenAI, but are AI chips really the problem? Maybe they're more expensive and price people out, but it's not like they're built on plagiarism like most generative AI models.

As far as I'm aware, they're just capable of running highly complex multivariable calculi in parallel, making them more efficient for AI applications, but wouldn't the same features make them better for more realistic physics and other game mechanics like procedural generation, NPC pathfinding and behaviors, etc.?

I guess it would suck for anyone who doesn't have the hardware to play a game, but there could always be options to configure in the settings to make it playable, like "don't use tensor calculus in game physics" or whatever

[–] MonkderVierte@lemmy.zip 1 points 1 day ago (1 children)

Far as i know, GPUs are more specialized on vector calculations. Some upscaling/frame generation techniques use AI hardware but that's it.

[–] wonderingwanderer@sopuli.xyz 2 points 1 day ago

Vectors, tensors, and matrices. Not all AI chips are GPUs though, there are currently NPUs in development and the next generation of consumer chips might have them integrated in the CPU.

They're not good for deterministic equations, like gravity, collisions, or pathfinding, but they could advance other aspects of games like procedural generations, fluid dynamics, NPC dynamic personalities and emergent behaviors.

Some things are still better left to the CPU or GPU, but offloading some tasks to the NPU might allow for more complexity like simulating full weather systems with Parametric Partial Differential Equations

I'm speculating, of course. But playing a game inside a fully-simulated physics engine seems like it could be cool (despite being resource-intensive in current hardware)