this post was submitted on 23 Nov 2025
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[–] KickMeElmo@sopuli.xyz 193 points 1 week ago (3 children)
[–] AppleTea@lemmy.zip 76 points 1 week ago (1 children)

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

[–] its_kim_love@lemmy.blahaj.zone 78 points 1 week ago (1 children)

It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

[–] pyre@lemmy.world 24 points 1 week ago (1 children)

button prompts can be recognizable by silhouette

[–] Anivia@feddit.org 12 points 1 week ago (2 children)

Is this not recognizible enough?

[–] Meron35@lemmy.world 19 points 1 week ago (3 children)

No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

[–] Thunderbird4@lemmy.world 26 points 1 week ago (2 children)

No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

Or if you’re swimming or climbing, because then it’s X.

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[–] OddMinus1@sh.itjust.works 15 points 1 week ago (1 children)

The gamecube controller is how I memorized the x- and y-axis of the coordinate system.

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[–] pishadoot@sh.itjust.works 12 points 1 week ago (2 children)

Man, when this shit hit the streets I thought there was no way this controller wouldn't suck, but turned out to be a great layout.

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[–] sundray@lemmus.org 74 points 1 week ago (3 children)

Nobody's been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

[–] whyNotSquirrel@sh.itjust.works 33 points 1 week ago

It would be weird to have buttons changing position to face north all the time

[–] huppakee@piefed.social 16 points 1 week ago (2 children)
[–] MelodiousFunk@slrpnk.net 44 points 1 week ago* (last edited 1 week ago) (12 children)

The Duke has entered the chat

You mean 11, 2, 5, and 8? ᕕ(ᐛ)ᕗ

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[–] tio_bira@lemmy.world 48 points 1 week ago (2 children)
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[–] VerilyFemme@lemmy.blahaj.zone 41 points 1 week ago (1 children)
[–] KingOfTheCouch@lemmy.ca 18 points 1 week ago

It was too good for this world.

[–] JDPoZ@lemmy.world 40 points 1 week ago* (last edited 1 week ago) (7 children)

This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

So like this :

…instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

[–] AeonFelis@lemmy.world 9 points 1 week ago (3 children)

Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

[–] KingOfTheCouch@lemmy.ca 13 points 1 week ago (2 children)

Me already teaching my 6 year old: "press the L button" "Not left on the dpad" "That's the left stick button" "No not left on the left stick" "Not the left on the right stick" "that's ZL!"

And now with this suggestion: "No not the left face button either!"

No, let's not use cardinal directions anymore.

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[–] PaupersSerenade@startrek.website 40 points 1 week ago (1 children)

Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

[–] b34k@lemmy.world 9 points 1 week ago

Until you go to your inventory in TOTK and it says “press Y to sort items” and I always press X instead cuz 2 decades of Xbox Controllers.

[–] lvxferre@mander.xyz 33 points 1 week ago (2 children)

To be fair to the copyright troll, the Switch buttons are still in the same relative positions as they were in the SNES.

[–] MelodiousFunk@slrpnk.net 18 points 1 week ago (1 children)

Every non-Nintendo controller since has just been iteration after iteration of "lemme copy your homework, don't worry I'll change it up a bit."

[–] Blackmist@feddit.uk 24 points 1 week ago (1 children)

In fairness, the PS1 Dualshock was damn near perfection. There's a reason everyone has copied it ever since.

Before that, you should have seen the bullshit we had to go through to move the camera around.

[–] MelodiousFunk@slrpnk.net 15 points 1 week ago

Before that, you should have seen the bullshit we had to go through to move the camera around.

I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that's basically where we're at so far as standard button layout goes. I'd argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today's standard layout is standard for a reason.

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[–] Alcoholicorn@mander.xyz 33 points 1 week ago (1 children)

Valve has a chance to do something really funny.

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[–] wrekone@lemmy.dbzer0.com 25 points 1 week ago (3 children)

I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

[–] bluesheep@sh.itjust.works 10 points 1 week ago (1 children)

The PlayStation one makes sense to me too but that's probably cause I grew up with a PS2. Now the switch on the other hand, that scheme is a fucking abomination. I actually use a remapped Xbox controller when I play mine.

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[–] ZILtoid1991@lemmy.world 14 points 1 week ago* (last edited 1 week ago) (1 children)

Here's a layout I just came up with:

  ☆
◇   ❌️
  ✔️
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[–] samus12345@sh.itjust.works 13 points 1 week ago* (last edited 1 week ago) (3 children)

I don't have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it's become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don't think I'll ever really get used to the Xbox one even though I probably won't be playing on Nintendo consoles any more.

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[–] RedFrank24@lemmy.world 12 points 1 week ago (2 children)

Could be worse, it could be Japan where the purpose of X vs Circle is swapped.

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[–] schnurrito@discuss.tchncs.de 12 points 1 week ago (2 children)

The PlayStation one is the symbol, not the letter, so that one is a bit different.

[–] AnimalsDream@slrpnk.net 10 points 1 week ago (2 children)

Yup, functionally the cross is more like an A, and the PlayStation layout is effectively the same as the Xbox one in actual practice.

Which is incorrect in the first place. Circle was supposed to be the accept/enter button originally.

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[–] Kolanaki@pawb.social 11 points 1 week ago (3 children)

I don't even read button prompts.

Most games have the same functions on the same positions. It's only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

[–] Viking_Hippie@lemmy.dbzer0.com 16 points 1 week ago

when they do shit like make R2 the sprint button

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[–] julien@programming.dev 10 points 1 week ago

There must be a stupid patent about an X button for every position on a game controller.

[–] fum@lemmy.world 9 points 1 week ago (2 children)

PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: "yes", or "correct". The cross means "no", or "wrong" in the same context in English and Japanese.

At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

[–] VindictiveJudge@lemmy.world 16 points 1 week ago (2 children)

American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It's probably partially because X is blue and O is red; we don't have cultural context for the symbols, but we do have cultural context for the colors.

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[–] SCmSTR@lemmy.blahaj.zone 10 points 1 week ago* (last edited 1 week ago)

Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it's painfully obvious what Microsoft was up to. They can't even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft's fault.

Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn't.

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