this post was submitted on 23 Nov 2025
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[–] fum@lemmy.world 9 points 1 week ago (4 children)

PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: "yes", or "correct". The cross means "no", or "wrong" in the same context in English and Japanese.

At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

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[–] LucidNightmare@lemmy.dbzer0.com 8 points 1 week ago* (last edited 1 week ago) (3 children)

The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
A = X.
B = O.
Y = Triangle
X = Square

With Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-

[–] NigelFrobisher@aussie.zone 6 points 1 week ago* (last edited 1 week ago) (3 children)

No they didn’t - it’s the same sequence.

A = circle (1 line )

B = cross (2 lines)

X = triangle (3 lines)

Y = square (4 lines)

Xbox broke with convention.

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[–] ilinamorato@lemmy.world 7 points 1 week ago

Honestly, I don't even really know where they are unless I'm looking at them. The games that show all four face buttons and just highlight the one I need to push are the ones that really work for me.

[–] MystikIncarnate@lemmy.ca 7 points 1 week ago (5 children)

I'm pretty sure that Nintendo created this problem.

They used a/b/x/y on the SNES. The Genesis, it's direct competitor, had a/b/c.

Then Xbox copied them and Sony copied them... But each had to have a slight variation because Nintendo being Nintendo, they'd get sued into next week....

I definitely blame Nintendo for this one.

[–] mindbleach@sh.itjust.works 4 points 1 week ago

The Playstation started as an SNES add-on.

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[–] thethunderwolf@lemmy.dbzer0.com 7 points 1 week ago (1 children)

this lack of a standard layout is annoying

the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

and a lot of games dont have good remapping

[–] llii@discuss.tchncs.de 7 points 1 week ago (1 children)

especially with yes and no buttons (a/b) being reversed compared to nintendo switch

It's also reversed on Playstation. Games use "X" for "yes" and "O" for "cancel". But only in the west, it's reversed in Japan.

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[–] Nasan@sopuli.xyz 7 points 1 week ago (6 children)

Meanwhile, I'm annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.

[–] SpaceXplorer_8042@lemmy.zip 4 points 1 week ago

I remember the PlayStation doing that since the PS2. I had like 30 or so games which had X for accept and O for back. But then I played a remastered Uncharted on my PS4 and was utterly confused to see triangle for back.

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[–] kamen@lemmy.world 5 points 1 week ago (2 children)

In all seriousness I wouldn't be surprised if this is purely a legal precaution.

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[–] bear_delune@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

Swap them all to:

---- N

W------E

-----S

[–] RizzRustbolt@lemmy.world 5 points 1 week ago

Purple 'Q' button, Orange 'R' button, Magenta 'S' button, and the Black 'Horseshoe' button.

[–] Frenchgeek@lemmy.ml 4 points 1 week ago

How about a controller with only "X" buttons, but each in a different font?

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