A science fiction game totally disproves a science fiction ideology.
Let's next discuss how Ultima 7 DESTROYS SCIENTOLOGY
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A science fiction game totally disproves a science fiction ideology.
Let's next discuss how Ultima 7 DESTROYS SCIENTOLOGY
Let’s next discuss how Ultima 7 DESTROYS SCIENTOLOGY
The Avatar casts that apocalypse spell, easy peasy lemon squeezy
I think it's kind of a logical conclusion to science and technology when not constrained by ethics, morality or other regulations aimed at safety as one would find in a Libertarian's wet dream. It might not be superpowered mutants, but more like human experimentation like the Nazis did or nuclear weapons that go boom when you don't want them to because you're being careless about safety.
Also, wasn't the true downfall of the city more because of the power struggle between Atlas and Ryan? There is a whole subplot about the class war happening in the city along with a rebellion, but I haven't played it in so long I don't recall all the details. Ot if that even matters because didnt they turn out to be the same guy just manipulating you? 🤔
Fuck. Gonna make me play through Bioshock again.
Yup. As Atlas puts it:
These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets.
Ryan likes to talk about "the chain" and being in control, but he also used and discarded his associates and the moment he was no longer in absolute control, he started murdering people and using pheromones to mind-control splicers.
They all started killing each other because plasmid use makes you psychotic, unless you can afford to keep taking more and more.
They all started taking plasmids because they needed to compete in the workplace (then later, in the war) or end up homeless / dead.
Plasmids were legal in the first place because Randism, being based 100% on individual responsibility, doesn't believe that things like feedback loops or cumulative effects can happen at a societal level, and so doesn't believe in regulations.
Plasmids are a pretty clear metaphor for dehumanizing yourself to serve the market, especially because the Randian superman is a psychopath that is only self interested.
But even without plasmids the fact that the worlds elite were brought down to Rapture, yet (to quote an audio log) "we couldn't all be captains of industry, someone had to scrub the toilets" bred a huge amount of resentment from people who felt scammed and now trapped down there. Just like in the real world the markets in BioShock rely completely on low level workers to be able to function, and yet punish them for being in that position.
Your takes gets more and more based as it goes on.
Counterpoint: it’s a videogame, and if it’s shallow it’s no more shallow and vapid a deconstruction of objectivism than Atlas Shrugged is the opposite.
A 12 year old can deconstruct objectivism and see how its DOA because I did it in middle school for an advanced English course. We read this trash book called "The Girl Who Owned a City" that was some guys attempt at teaching Rand's bullshit to children. The book boils down to "be a heartless warlord who hoards supplies and throws hot oil on desperate children who come seeking food".
A libertarian that doesn't understand satire, what a shock.
What a bioshock
From playing and replaying both BioShock and Infinite, and reading interviews from Ken Levine, my own conclusion is that both of the BioShock games simply use ideology as a narrative tool to create conflict, and the only thing he is condemning broadly is extremism.
In other words, Levine and the rest of the team didn't make BioShock because they hated Ayn Rand and wanted to spread that message. They made BioShock because they wanted to make a first-person shooter similar to System Shock 2. They needed villains to create conflict, and the easiest way a sci-fi writer can create a villain is just to take any ideology to extremes and think of ways that could go wrong.
I think this is made pretty clear by the lack of any "good" characters in either game. I can't think of anyone the player is expected to just like and agree with- they are all charicatures taking their ideologies to extremes. Andrew Ryan is clearly bad, but the only real representative of lower classes is Fontaine who is argaubly an even more evil antagonist.
In Infinite, Comstock is clearly the villain as a racist and religious dictator. Daisy Fitzroy is the leader of the rebellion, someone who has personally suffered at Comstock's hands. She initially starts off as the player's ally, but then shifts to become "too violent" and "too extreme" in her rebellion, so she and the rest of the rebellion become enemies of Booker. It was really ham-fisted and just kind of waived off as "well anything can happen with the infinite possibilities of dimension hopping!". But the real reason was more simple: they needed to add additional enemy types to shake up the combat and escalate the difficulty. They wanted to add the chaos of having the player run between two factions fighting each other without the safety of making one of those an ally.
Those two games use ideology as set pieces, but when you combine the two games together the final message is "extremeism bad, centrism good". I don't think every game needs to be a doctorate-level poli-sci dissertation, but I do think these two games deserve criticism for being pretty weak there.
Those two games use ideology as set pieces, but when you combine the two games together the final message is “extremeism bad, centrism good”. I don’t think every game needs to be a doctorate-level poli-sci dissertation, but I do think these two games deserve criticism for being pretty weak there.
Imo, they get the hype for being "deep" because they are pretty deep as far as popular games go. They are certainly deeper than COD's "Look, terrorists, shoot them!" or Mario's "Dragon stole my princess".
Ayn Rand,s "philosophy" is about as deep as a puddle.
‘Mine!’
Solid effortpost, but I'm left wondering what sort of alternative to "extremism bad, centrism good" you would propose that might satisfy your intellectual demands.
Well I kind of alluded to it, but both of the games lack any clear solutions other than "play the game kill the bad guy".
Which, to be fair, is probably the reason BioShock 1 at least got so popular. I would say this point is much more important to BioShock 1 than any commentary about Ayn Rand, or any commentary about how worker's movements can get subverted by selfish actors like Atlas. It takes the usual tropes about videogames and turns them into a commentary on how easily our assumptions and expectations can deceive us. Players do what the game tells them to, they progress the way the game allows them to, without ever questioning whether that is the morally correct thing to do. I would say that's a pretty reasonable thing to do considering the money these games cost, but BioShock at least shines a light on that and makes the player think about it.
There are plenty of other examples of games that DO engage with political ideologies, and use games as a mechanism to think about then. The most famous one is probably Monopoly, which was stolen from the original creator who called it "the landlords game" to show how capitalism eventually leads to one rich person and a bunch of broke people.
If you want a videogame, Disco Elysium is a fabulous, recent, and well-reviewed example. Personally it's a bit dense for me to play for too long (sometimes it feels more like reading a textbook than playing a game).
I don't think BioShock 1 or Infinite are terrible or that they shouldn't have delved into politics at all. I think that they are overrated in part because they get credit for political commentary that ends up being pretty superficial. I think they could have executed the ideas better.
Fitzroy for example: either give us a better reason to fight her or don't make us do it. Maybe she gets killed by Comstock and leaves a power vacuum, with the chaos of rebel leaders trying to promote solidarity, fight for their own power, hold off or even negotiate peace with Comstock. Or maybe someone like Lady Comstock or Fink could be a source of division within Comstock's ranks. Or maybe Fitzroy gets convinced that she needs to kill Elizabeth because she's some dimensional McGuffin protecting Comstock. Maybe get rid of the rebellion entirely and have another country attack Colombia. They already ceded from the US- surely Uncle Sam isn't cool with losing this technological marvel, nor having this independent state potentially floating above US territories. It's been a while since I replayed it but I remember the Boxer Rebellion being a key piece of the story: maybe some fallout from that cones to Colombia.
Did you play the BioShock infinite dlc? They had a strange retcon where the Lutece twins approached Fitzroy and instructed her to appear to be a monster, specifically so Elizabeth would feel like she had to kill her.
It was a strange choice, because the remaining revolution was pretty blatantly horrible without her either way, and I'm not entirely sure that's how this sanitized version of her would want it to go.
The politics of BioShock are not all that deep in the end. They're mostly just a setting so they can tell a story of someone forced into a role without understanding it
No Gods or Kings or Mans.
Only Dinosaur.
Open the door.
Get on the floor.
No Gods, No Kings...
Only Bus
Nae King! Nae Quin! Nae Laird!
Ach wheel
Verrrrrrrrry complicated documents!
Wee free men?!
We won't be fooled again?
Almost like it doesn't take a deep and thoughtful deconstruction of Ayn Rand to knock the whole thing over.
Yeah, I hate when underwater Randism with injectable superpowers.
It's a fictional universe.
Wow it's like with vague enough framing, anybody can be the bad guys.
"Germany was making unprecedented scientific discoveries and innovating every aspect of their country from equality to population control when they were brutally attacked and their leader driven to suicide."
Not only that, he saved the country from a tanked economy and hyperinflation!!!!
also gave his life heroically to kill hitler
Ayn Rand isn't really studied if you do a philiosophy degree. She's more on the literature side of "philosophy" as opposed to belonging to the analytic tradition or whatever.
Philosophy fiction
Like the way science fiction isn't science, but less cool.