It doesn't have windows 11, and you don't have to install Linux yourself, and it's small, and quiet, and it can boot from an eARC signal via HDMI.
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It’s not for people that build their own PCs. It’s for console people that are Steam-curious. People that bought the Steamdeck but don’t have a PC. I know a few of them.
I’m excited to see an expansion away from MS and Sony and see what improvements Steam makes for Linux. Steam (combined with Win 11) is a big reason why Linux is growing in use and development.
I like Steam as a whole but I do wish the PC market was a little more decentralized.
This is what makes me laugh so much. I had an argument a few years ago with a guy who shat on low-powered PCs because his gaming rig was 100 times more powerful.
And like dude, this shit isn't for you. The world doesn't revolve around your needs.
It’s not for people that build their own PCs

Specifically it's designed to be attractive for people that want a bang for buck, console like experience. and not for the PC enthusiast that build their own system. The whole point is precisely not to compete with self built systems. Why would they? These people are already mainly steam users.
I so so so hope steam is gonna stay the Monopoly they are. They are literally the only company imho that have the humanity to keep gaming fun and affordable.
Yes I know how much they charge for developers to be able to sell. But also if you know what that's about in truth it's also not a bad thing.
Hail GabeN
As for Steam staying the monopoly, the biggest thing I worry about is what happens when Gabe dies or retires. I want to believe that the next person will guide them down the same path, but I’ve been burned so many times before.
So I have both. A built pc and consoles and nothing irks me more than pcmasterrace folks straight up lying and misrepresenting the facts about building a pc.
First of all it hasn’t been economically viable to build a pc since Covid. Graphics card prices and now ram. In a few years it’ll be something else.
Second you got 1 person that finds a steal of a deal from someone on eBay and they preach to the universe that parts are out there and readily available for cheap. Not to mention all the risks associated from buying used parts.
Third a lot more multiplayer games are made with console in mind and are poorly optimized for pc and run like shit and look like shit. That doesn’t happen much on console because the graphics are already capped to a certain maximum most of the time.
Lastly pc players are much fewer than console players and on certain games you’ll be hard pressed to have queue times under 5 minutes. Even brand new games! I bought black ops 3 and 2k18 at release for pc and queue times were ABYSMAL.
If you are a tech savvy person it makes sense to make that investment because you have a lot more options on pc for modding and you’ll save on the multiplayer side because you won’t be paying for a live service but for the average person building a pc makes no sense.
Pc players being fewer depends very much on the game, the ea sports games are notoriously console heavy to the point where often the features of the pc version were heavily outdated. Iirc battlefield's playerbase was historically always more PC focused. And I don't think it's fair to complain that pc games run like shit because they don't cap the graphics.
If you're just gonna play a few games a year, consoles are without a doubt cheaper right now though. They also don't have the ability to play any of the games I regularly play, but that, like the playerbase, is entirely dependent on the individual.
First of all it hasn’t been economically viable to build a pc since Covid. Graphics card prices and now ram. In a few years it’ll be something else.
I wonder what the break-even cost is if you factor in the monthly subscription fee for online pay. How long do you need to use your PC and play online with it for the PC, even with elevated hardware prices, for it to be the more economical option.
That’s a good question. There’s a lot of factors at play and I’d love to see the math on it.
Going to have to push back on the not economically viable bit. Once you factor in not paying for online play and being able to pirate all your PC games it's a much better deal.
Online service for a year is $90. It would take you 5 years just to break even for a bottom of the barrel built pc. If you have a decent pc it would be 10 years.
You also can’t factor pirating into your calculation. By that logic I could steal the console and my cost would be zero.
Bold of you to assume you can build an equivalent PC in terms of price/performance without knowing Steam Machine's price. Good luck with RAM
Plus the economy of efficiencies, steam will fix issues that cause frustration on their known setup of hardware as it is known parts and a larger audience
Building your own pc is great, but the variation in performance makes for a mixed bag of experience playing the same game on different setups (different GPU, drivers etc etc)
Valve already announced it will be priced similarly to a PC you build yourself.
specs wise yes but you will not build a PC in the same form factor for anywhere near that price.
Yeah, the form factor, HDMI-CEC support, and integration with other valve hardware are what really sell it. But it's not going to be underpriced for the specs, like consoles tend to be.
There's a lot of assumptions going around the internet as fact with valves new devices.
“I can build a better PC For less money.”
How would you know? They literally haven’t announced a price, yet.
EDIT: The only official word we’ve had on pricing is that it will be priced “like a PC”. Their stated reasoning is that because it’s a general purpose PC on an open platform, making margin back on games isn’t a guarantee.
If they priced it too low, there would be nothing stopping volume purchasers (like companies) buying them all up at scale because it’s the best compute / $ and then not using them for actually playing games.
Step 1: already have a better PC
I think everybody should be happy then. Imagine you have a good PC, then you don’t have to buy the steam machine and yet you can still buy your games on steam and use the steam controller on it.
Why are people upset?
“I can build a better computer for cheaper” great then just do it and be happy you’re not wasting money.
No one is forcing y’all to buy the steam machine.
No, the interesting part is not that Valve is releasing a box.
The interesting part is that they are releasing a desktop platform linux OS that is basically a commitment from the largest and most integrous digital distribution platform in the world that has an unshakable chokehold on gaming, past, present, and future. It's a declaration of war upon Microsoft, in a time in society where the people also desperately need a champion for home computing.
The interesting part is Valve is positioning themselves to potentially do an incredible amount of good for a lot of people fed up with publicly traded companies min-maxing extraction of money and forced reliance upon inferior service and software.
It's not a box with steam on it. It's an OS option for those of us that want to game in peace.
I imagined brave men and women humming The Impossible Dream in the background while reading your post.
Typical, "it is not for me, therefore I declare it is stupid and not for anyone!"
It's ok to not be marketed to. It's good that a product was not designed for you specifically. "I can build the same PC…" Shhhh, shut up. Go do it, let other people like and enjoy their stuff. You don't have to buy it if you don't like it.
There's a hidden advantage here apart from moving away from Microsoft, or having 1st party controller support.
Game devs will have a precise target to optimize for.
If enough steam machines and steam decks are out there, it simplifies porting software since you have a handful of fixed targets to hit. A studio could easily buy a few of these appliances for testing and development, and know for certain the product will run as intended. It's a luxury currently enjoyed by consoles, and it really does help their dominance in their respective niches.
This also helps smaller studios since the bare minimum means targeting a known steam platform, rather than pulling machine specs out of thin air and taking their best shot. It's a much easier problem to solve and takes a lot less time and money.
I think there will always be room for high-end gaming, but as long as you're "steam machine 2025 compatible" or whatever, you know what you're going to get.
Yep. My friend is an indie game developer and while his studio's next release is "Windows only" (and consoles) they are testing to make sure it runs well on the Steam Deck via Proton / will be Verified.
The difference between the Steam Machine and an off the shelve gamer pc, is that Valve has created a viable pathway to move away from Microsoft's dominance in the PC gaming market. This is Valve showing to PC hardware makers that a PC gaming market without Windows is possible. Valve just needs to prove that consumers are willing to buy a Linux gaming machine, so the Steam Machine is the litmus test. Microsoft is Valve's biggest threat to the survival of their business. Since MS's anti-consumer behavior will push consumers away from PC gaming. Valve wants to create a PC gaming market where MS's choke hold has been destroyed. Remember this isn't Valve's first attempt, the first Steam Machine was released when Win8 was released where MS tried to push the Windows Store as the default way to download software.
I feel like the biggest thing everyone always overlooks is the amount of researchyou need to do to build a PC. Understanding what motherboard, ram, cpu, and gpu will let you play the games you want is not very clear, especially now we have AMD making good cpus and Intel making Gpus.
The naming conventions are all over the place and the specs on what's best and what's compatible is opaque at times.
Building the PC is easy, but making sure you didn't waste your money by buying a motherboard that won't work on the next generation of chips or you misunderstood the 10+ gpu models distributed by multiple different distributors is also easy.
- Its better than 70% of Steam users PCs
- Its standardized hardware thats consistent and has a level of quality that you can expect, if it breaks you can get it fixed
- You're paying for software support, specifically SteamOS
- Its not meant for ultra hardcore PC gamers who build PCs with used parts to get the absolute maximum value, its meant for console gamers who explicitly dont want to do that
- It looks pretty yet it fits in with any entertainment center
- It has greater integration with other Valve products, specifically the Steam Controller
Until we know the price point, it’s really hard to judge if the SteamCube is going to be a good entry point for Console > PC gaming, but I’m hopeful. Mostly because I don’t have time to build a PC and don’t wanna pay out the nose for pre-builts.
You're not seeing the big picture. It's not a box. It's much more than that.
It's a cube.
Many people seem to ignore the fact that its a 3.7l case :D I love small PC's. My PC case is 20l with a 4070. I could go down to maybe 15l if I wanted but that would be pushing it. This thing is small af!
You can always build a PC yourself. You wont be able to get it this small with the same performance.
Not gonna buy one, but I just think its neat!
I've never stopped to think how many litres my case is. I'm curious, heading to the sink now to check
Not everybody knows how to build a PC or how to install Steam OS on it. Here we also get support from the vendor so we know everything should work fine with the components.
I think it is a great idea! If you dont like it, then there is no downside, just don't buy it.
It's a small form factor PC, pre-installed with Linux and steam. Period.
Can you build something more powerful cheaper? Probably
Can you build something more powerful with the same form factor for cheaper? Maybe, probably not... We don't know.
All of those are beside the point.
They sell millions of desktop PCs pre-installed with windows, they often make terrible hardware choices, and don't even have a small form factor, if they do they have the computing power of a laptop. All of this at an unreasonable prices. At the very least the steam machine will be better value than those. Anyone who would consider one of those PCs, might consider a steam machine instead.
You are clearly NOT the target audience of the gabecube. The steam machine is fricking useful for whoever want a tiny PC and not a fucking tower, a machine that is quite good and that is plug and play
It also targets people who don't (want to) know about pc building. I have a few friends who just stick to consoles and laptops, because they are to scared of trying a pre-build or building on there own. But they seem to be intrested in this cube
I would also be in the target audience I think.
I’m a software engineer, been one for 20+ years. Built my own PCs before.
I’m just not super interested in doing it anymore. A reasonably priced steam box that just works out of the box without any troubleshooting and is a common enough hardware profile for developers to put in the effort to make work so I don’t have to burn the precious hours of my life fixing stupid bullshit to play a video game, yes, take my money.
"bUiLD mY oWN Pc"
in this economy?????
For the average PC user, the (modern) Steam Machine is a mediocre 3rd-party prebuilt system with the interesting quirk of being Linux native with no Microsoft licensing.
For the average gamer, the Steam Machine is a console-like experience to a game library stretching back to nearly the dawn of gaming with little worry that the next release will have you purchasing your favorite titles again.
For the average game developer, the new lineup is excellent reference hardware. Having something real to target helps combat scope creep, whereby a game has fancy features that look nice until you realize the game only runs properly on a $15K machine for example.
For Valve, they are in a life or death battle to sever their dependency on Microsoft. Their hardware is mostly an excuse to build out their platform capabilities
- The 2013 Steam Machine coincided with releasing a Linux native version of their client.
- The OG Steam controller encourages devs to implement their Steam Input virtual control package.
- The Steam Link upgraded their remote play capabilities.
- The Steam Deck coincided with the deployment of Proton, so they can make their back-catalog run outside windows on any x86_64 machine. It also served as a testbed for improving their power efficiency and standby mode operations.
- With the Steam Frame, they're implementing both FEX and Lepton:
- FEX runs x86_64 games on ARM devices (meaning that it can run any windows game on any average smartphone/tablet/etc if it's powerful enough)
- Lepton is based on Waydroid to run Android apps on Linux, allowing game developers for Android and the Quest to easily import their titles into the Steam platform
- The Box is an important accessory to the Frame, as the headset is going to be lightweight system comparatively.
Steve from Gamers Nexus was just on Ed Zitron's podcast talking about Steam stuff. He said in the day they hung out with valve and checked out hardware, they didn't mention AI once. Isn't that blissful?
How do you know you can build something cheaper when you don't know the price?