Any noticeable latency and I won't even give something a chance to try it. Needing to send my inputs over the internet, wait for them to get processed, and then have the video output streamed back to my local setup means even a small amount of latency. 40ms (which is what I expect for my connection in online gaming servers) would kill the experience of many games, especially rhythm games or other high-reflex games like the entire fighting game genre. Some stuff like Turn Based RPGs could possibly benefit from cloud gaming for users with underperforming hardware, but that's it. Strong ~~No Thanks~~ F*** Off from me when it comes to cloud gaming.
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Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.
Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.
Sorry, to busy going to my local game shop and buying Xbox 360 games. So many games to play
RG35xx Pro, Usenet for ROMS
Also, myrient for ROMs and ISOs. Jdownloader works great with it.
Thanks I'll give those a go!
Dont do it then?
This doesn't follow. Even a thin client will have enough RAM to provide more gaming entertainment than you could possibly enjoy in a lifetime.
That’s the trade-off right there 😅 Convenience is great, but owning your games just hits different when servers go down or licenses change.
And gamers will still pay for them, apparently.
Reject modernity.
Retvrn to ASCII
People who cloud game feed the decline. It's also funny that they end up paying more on the whole while also giving them access to more metrics and personal data on your habits they can profit off of.
For an also worse experience that they don't even get to keep.
I'll never know that feeling