But what does Pirate Software think of the situation? That's what I really need to know.
His dad worked at Blizzard, y'know.
This is a most excellent place for technology news and articles.
But what does Pirate Software think of the situation? That's what I really need to know.
His dad worked at Blizzard, y'know.
The first second generation Blizzard employee!
To think all of this happened because one person really liked The Crew of all things.
Even crazier, he doesn't even particularly like it. He just didn't think it should become vaporware.
Some people actually have principles, actually stand on business... apparently this is quite a rarity these days.
Entire Linux gaming happened because one guy wanted to play Nier Automata on it. Don't underestimate some one guys.
Source?*
*In a "I'm interested in the story" sense rather than a "PROVE IT" sense.
DXVK was the last (IMO) major key in enabling proper Linux gaming.
Here's a short interview with the creator of DXVK.
Prior to this Wine was able to run some simple Windows applications, but games (which heavily rely on GPU acceleration) lagged quite a bit behind since DirectX is a Windows exclusive graphics API. Instead, on Linux we have Vulkan which is similarly feature rich, but an open standard. DXVK translates DirectX API calls to Vulkan, which GPUs on Linux can understand, similar to how Wine translates Windows syscalls to the Linux alternatives. Even though Wine existed for a long time, DXVK's development started quite a bit later.
To be absolutely clear, wine could run many games just fine, I was playing WOW, Starcraft 2, and many others perfectly. However, Directx 11 was new, and wine had a harder time with itml. DXVK Was created specificially to run DX11 Games in WINE, and is amazing, but it wasn't just "some simple applications" at the time
According to this source the guy is called Philip Rebohle and he wrote a translation layer called DXVK that lets you run DirectX stuff on Vulkan.
My boxed copies of Loki games beg to differ.
Games should be required to have reproducible source for all components (client and server) sent to whatever the European equivalent of the Library of Congress is, to be made available in the Public Domain whenever the publisher stops publishing them.
Not only games. Goes for all electronics as well.
Sick of supporting your 'old phones'? You're required by law to disclose all binary blobs as source code to let somebody else pick it up the slack.
Feeling like bricking old Kindles? Fine, but users must be able to install alternative OS on your old device.
Not providing software updates for your TV anymore after you removed features? That's your right, but so is the right of the effing device owner to install something else on it.
And it's not just consumer electronics. (caugh John Deere caugh).
And the private encryption keys they use for DRM and bootloader locking too. I doubt that would go over well, but it needs to fucking happen. It is the only way to truly have right to repair and digital device ownership.
This is a masterclass in “pick your one thing in life and focus on that.”
I’m highly pessimistic that the spirit of this legislation, which I wholly support, can ever be enshrined in law with enough specificity that it works the way we want it to in the cases where we need it to, without becoming a truly undue burden on small developers or forcing all publishers to just work around it in some way: like taking everything to a subscription model going forward.
I don't see how this would put any additional burden on smaller devs. Small teams usually don't make always-online type games because they're very complex and expensive
Take Among Us. It is not some huge bullshit live service game, but it makes use of the internet. It was created by a small developer.
The game includes local network play which is a good thing because I assume it would have to under this law, so it can play “offline.”
Do we think that local network play was zero effort to include? Would it really have no effect on small developers if they all had to include this always?
I know what you mean about small indie games being simple but the reality is a little more complex than that image. Small developers do also create online games. They aren’t big shit shows like Fortnite but that doesn’t mean they don’t use the internet.
No one ever wants to hear that it’s more complicated than they think it is, but that’s the truth virtually all the time.
I understand the core case that this man wants to stop. But laws have to be written for all, with precise language, and can’t just say “you know the kind of game we’re talking about.”
And that’s where this gets difficult.
We've had the technology since stone ages, quit lying about this so called burden. All it takes is to not be greedy.
Who will win?
One million angry gamers, or one little bribey boy?
We shall see.
Yeah, if you think they're reacting positively to this wait til you see how they react to EA cracking open their checkbook. Oh, wait, that one will happen behind closed doors.
The full hearing has some gems such as Catarina Vieira drowning the EU Parliament in gamer memes