this post was submitted on 13 Oct 2026
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[–] Rom@hexbear.net 11 points 4 days ago* (last edited 4 days ago)

Damn am I going to have to play Rimworld again next?

[–] DarkCloud@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (3 children)

Why would they write a custom engine that also breaks mods? It shouldn't be surprising that they wrote it so mods keep working.

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[–] jumping_redditor@sh.itjust.works 2 points 4 days ago (1 children)

that is impressive, but not entirely suprising considering there aren't any reasons for most mods to ever touch the engine

[–] CyberneticRage@lemmy.zip 1 points 3 days ago

I'm also surprised that they transition this sooner... Ohh wait, is it later?

I don't know, but at least everyone wins.

[–] diaphragmwp@discuss.tchncs.de 0 points 4 days ago* (last edited 4 days ago) (8 children)

It's hardware Vulkan graphics only. A friend I played the multiplayer mod with doesn't have Vulkan. I myself for a while played on a computer that doesn't have Vulkan (well, technically does but most of the things I've tried to run just black screened because of missing functions).

Speaking of the multiplayer mod, it's no simple text file shit. I built it by downloading dotnet from marcoshaft. I wonder how mods like these (in general, not this specific one) are claimed to be compatible, I guess they rewrote Unity builtins or something. In the modern day and age, sounds like something that would be LLM assisted... We will see if it sucks I guess.

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