this post was submitted on 16 Mar 2026
174 points (98.9% liked)
Fuck AI
6318 readers
1362 users here now
"We did it, Patrick! We made a technological breakthrough!"
A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.
AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's the thing. It can't be bespoke content, unless it's a quest mod. Rimworld situations are so dynamic they rarely fit the "mould" of something written ahead of time. Hence the placeholder dialogue you often see in base Rimworld is already autogenerated "nonsense blabber just to fill space"
That... and have you ever used small LLMs finetuned for writing? While not perfect, it's nothing like the slop you'd get out of, say, an OpenAI model. The finetuning datasets are open, and some of the base model datasets are open, too.
My experience with the 'look how amazing it is at writing' is being exceedingly bored by the prattling on without substance.
Like sure the style and structure can be less obviously bad, but it is still ultimately senselessly padding out a short prompt into a mountain of words that say no more than what the short prompt conveyed in the first place.
If I want to dwell on some imagery, I can and have set down a book and just contemplated what I read and let it fill my mind. I don't need a ton of words to force me to linger.
It wouldn't be long monologues. It's short bits of conversation, or maybe 1 sentence descriptions.
Again, throw everything you think you know about chat models out of your head. Throw everything related to multi-turn conversation and prompt engineering out.
The prompt would look like a mess of programming variables: Rimworld skill levels and passions, traits, injuries, clothes and their state, logs of events, maybe a plot of entities around them. It would condense a bunch of information down (to, say, some reasonable quip of dialogue this character would say,) which is what text modeling was supposed to do before these stupid chatbots came in and spammed everything up.
I get the sentiment that, sometimes, imagination is better. I like to read, or write out stories stuck in my head.
...But sometimes I'd rather play a game.
No. I don't outsource things I like to do.
I could see that becoming the standard. Games ship with a switch in Settings that turns on/off the LLM features, with a field to either enter your API key or point it to a local model.
I mean, an paid API key shouldn't be default. It shouldn't even be an option, if you ask me. It should default to a community "horde" of folks playing the game, and prompt you to host an LLM and/or generate some responses for other users if you wish to.
Kinda like the Fediverse. Or the AI Horde, but for a specific game: https://aihorde.net/
I really don't want one more drop of traffic redirected to OpenAI. They're like a cancer in the machine learning community.