this post was submitted on 30 Jun 2026
841 points (98.8% liked)
me_irl
8163 readers
993 users here now
All posts need to have the same title: me_irl it is allowed to use an emoji instead of the underscore _
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Literally the first line of that comment
Just an off the cuff example
That was a thing 20 years ago too, not an excuse
I picked what I know best
To an extent, but there is a clear 'fuck it, why bother' mentality
Correct, but the graph for time vs quality is not linear, and yet the data size seems to be going off the charts
But not to the extent of the size of the content. A game that was 50 gigs a decade ago now has a release three times as large, but it's not three times the quality (be it gfx, audio fidelity, multi-player experience, or enjoyment). What it is doing is filling up your storage so that you have less of a choice in how you spend your time.
Oddly specific question but I will again point out games like FUEL that had an enormous map for the time and pretty nice visuals, and were able to cram it onto just a dvd. Blur is another, gfx that still hold up today at modern resolutions, one disk. But, to again reiterate the statement, devs don't give a shit. It's not that these are difficult tasks, but why bother when space is abundant and, again, if the size of your game means they play it instead of being able to install another competing game, it's a bonus.