this post was submitted on 22 Jul 2026
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[–] terranoid@lemmy.cafe -5 points 6 hours ago (3 children)

I've always seen the argument coming from incels who want their game women to look like anime, but this is the first realistic take on it.

Yeah, i don't want to spend money on a new graphics card because some artistic vision includes peach fuzz. Realism in video games has met a new point where, we dont want to spend money on seeing more realism.

Like it's cool to see some realistic hair but i dont want to smell Geralt's unwashed anus when i havent visited a bath house in a while. I cant speak for everyone, but realism isnt always necessary or better.

[–] velma@sh.itjust.works 14 points 6 hours ago* (last edited 6 hours ago) (2 children)

Wouldn't it be a similar amount of graphics used as putting in a man's beard?

Also did most people have to upgrade their graphics cards to play Horizon: Forbidden West? I thought it was scaled to most people's setups?

With Horizon Forbidden West now available on PC, benchmarks have revealed whether the game plays better on AMD or Nvidia hardware. While GeForce GPUs put in a respectable performance, it's clear that the port runs best on Radeon graphics cards.

Despite its origins as a PlayStation 5 exclusive, you don't need the best graphics card to play Horizon Forbidden West. In fact, the game appears to run well on aging pixel pushers, providing you're willing to turn down a few settings and make use of dynamic resolution scaling (DRS).

AMD's victory in Forbidden West has been certified by Computer Base, which tested more than ten graphics cards across multiple generations and manufacturers, using a Ryzen 9 7950X3D CPU to get its results.

[–] realitaetsverlust@piefed.zip 0 points 19 minutes ago

Wouldn't it be a similar amount of graphics used as putting in a man's beard?

Yes, but a beard on a man makes up a significant part of his appearance. A few barely visible hair do nothing for graphics except waste performance - a negligible amount tho, tbf.

But then again, afaik, the in game model has none of this facial hair. It's just on the box art.

[–] ceenote@lemmy.world -3 points 6 hours ago (2 children)

I would say the key difference is that facial peach fuzz will be virtually invisible except in a close up still frame, and if it's missing it won't be missed.

[–] velma@sh.itjust.works 11 points 6 hours ago* (last edited 6 hours ago) (1 children)

I'd counter by saying that girls and women playing this game would be able to identify with Aloy and real representation of women in media would be missed.

[–] otter@lemmy.ca 5 points 5 hours ago

It's also possible that some details don't render unless you are close enough to see it, and so it won't take up much space

[–] schipelblorp@sh.itjust.works 4 points 5 hours ago

Part of the problem is everyone is on UE5 and UE5 does everything for you, which means the art of designing a game engine to efficiently do exactly what you want it to do for your unique game is a dead art. True innovation in game design is gone, so all you have are massive budgets trying to push as many photorealistic details down a standardized pipeline as possible to make a game look AAA.

[–] REDACTED@infosec.pub 1 points 5 hours ago

Looks at GTA VI hype