this post was submitted on 17 Feb 2026
793 points (99.0% liked)

memes

20102 readers
2536 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/Ads/AI SlopNo advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Urist@leminal.space 2 points 5 hours ago (1 children)

Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.

Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.

[–] brucethemoose@lemmy.world 1 points 46 minutes ago* (last edited 45 minutes ago) (1 children)

It’s way more latency than you noticed, but it depends on the genre.

Age of Wonders or Civ, those work alright. Asseto Corsa or some brawler? Ehhh. Maybe playable, but it would hurt unless that’s all you knew.

[–] JasonDJ@lemmy.zip 1 points 8 minutes ago

It also depends, a lot, on the connectivity.

Cloud gaming really needs a wired connection. It might work well on a flawless wireless connection (well tuned, minimal clients, no co-channel interference)... but those are exceedingly rare.