this post was submitted on 13 Jan 2026
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[–] Shadow@lemmy.ca 120 points 1 week ago (3 children)

Until you get used to a game where discarding the mag actually discards the remaining rounds too

[–] ThePantser@sh.itjust.works 35 points 1 week ago (6 children)

Do they let you pick up the discarded mag, pocket it, so you can add the left over rounds to another mag later? If not then it's literally unplayable.

[–] Zozano@aussie.zone 24 points 1 week ago* (last edited 1 week ago) (2 children)

Now i kinda want a third person shooter (not sim) where you have to manually manage ammo in real time, in environments where you can be flanked.

I could see the following scenario playing out:

> you've got an AR of some kind, low on ammo, no backup gun, no backup mag

> in the middle of a firefight

> see an ammo crate

> waste your last few bullets blind firing while running to ammo

> pull out a box of bullets and sit down next to the crate

> bullets whizz past and you only manage to load one bullet into your mag before:

> "he's reloading!"

> one guy sprinting at you from around the corner

> double tap the reload button to feed a single bullet into the chamber, and cycle.

> tap cancel button to quit reloading and stand up

> tap cancel again to enter "oh shit oh fuckin sh-" mode

> character drops the mag, grabs a handful of bullets from the box and shoves them into their pocket

> fire > miss

> reload while running back to cover

> you trip on a rock

> you drop your gun and all the bullets spill out onto the floor

> the enemies surround you

> they start pointing at you and laughing

> "what a loser, get a load of this enemy combatant"

> they capture you

> you spend the next three days as a prisoner manually reloading the magazines which will be used to kill your comrades

> if you're too slow they'll slap you and call you mean names in a foreign language

[–] EvilBit@lemmy.world 27 points 1 week ago (2 children)

There are VR games where you can basically do a lot of this. No tripping and spilling bullets or being taken prisoner, but the full simulation of ammo, magazine, and chambering.

I played a battle royale game in VR once where in the pre-match fuck-around period, someone stole my gun out of my hands so I took the ammo lying on the bed and threw it out the window so he couldn’t get it. We had a laugh, he gave the gun back, and I shot him with it.

Good times.

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[–] observes_depths@aussie.zone 5 points 1 week ago

God damn I want to play that game

[–] Jesus_666@lemmy.world 11 points 1 week ago (1 children)

Depends on the game. To name a game with a similar mechanic, Rainbow Six 3: Raven Shield (back when R6 was still a tactical shooter franchise with a fair amount of realism) had you cycle through your magazines.

For example, let's say you have three magazines of ten rounds each. You fire three shots and reload. Now your magazines look as follows:

  • 10 rd. (loaded)
  • 10 rd.
  • 7 rd.

Now you fire five shots and reload again. Now they look like this:

  • 10 rd. (loaded)
  • 7 rd.
  • 5 rd.

That's plausible enough to count as realistic but not as punishing as throwing your mag away every time you reload. It also turns reloading into an interesting decision beyond making you unable to fire while the animation plays: If you reload frequently, you initially have a fresh magazine but you also put a half-empty mag into the queue where it might end up in your gun when you least expect it.

Note that RVS did not allow you to pick up guns or ammo, even if they're identical to what you're fielding. If you bring 30 rounds then that's how many chances you get to shoot someone during the mission, period.

[–] Stache_@lemmy.ml 4 points 1 week ago (1 children)

That’s very similar to how it works in Insurgency Sandstorm, with the added bonus of being able to pick up extra mags off dead bodies. So if I only have a few 7.62 mags left, I can go and scavenge a magazine off an enemy (or friendly) weapon. Only their weapon though, there wasn’t any looting on their backpack or chest rig.

[–] STUNT_GRANNY@lemmy.world 4 points 1 week ago

Ooh yes, Insurgency is one of my favorites. I love the 'quick reload' mechanic as well, choosing between saving your leftover bullets and actually reloading faster.

[–] Danitos@reddthat.com 6 points 1 week ago* (last edited 1 week ago)

The most popular Arma 3 mods do this.

[–] ajmaxwell@lemmy.world 5 points 1 week ago
[–] SkyezOpen@lemmy.world 4 points 1 week ago

Gray zone warfare does. Tarkov too but fuck that game.

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[–] wizzim@infosec.pub 3 points 1 week ago* (last edited 1 week ago)

IIRC, there was a Half-Life mod called "Firearms", where you had a key to refill a half used magazine. If you just reload instead, you lose the ammo. The only game I know to make the distinction.

Of course, refilling was slower as reloading. Therefore, in practice, you just used the reload.

Tarkov has that. You can either do a fast reload where the previous mag gets dropped, or a regular one where it gets stashed in your chest rig or pockets. Even if you do a regular reload, you still have to manage your ammo inside the magazines

[–] Salamanderwizard@lemmy.world 36 points 1 week ago* (last edited 1 week ago)

Listen. I've tried not to reload after 3 shots fired... know what happened? I was 3 shots short of killing a guy after murdering his buddies.

[–] A_Union_of_Kobolds@lemmy.world 29 points 1 week ago (1 children)

Only until I played Helldivers

[–] tdawg@lemmy.world 8 points 1 week ago (1 children)

I'ma be real I just spam resupplies

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[–] DarkFuture@lemmy.world 24 points 1 week ago (1 children)

Then you play one of the games where you lose whatever ammo is left in the mag when you reload and the rage flows.

[–] myrt@lemmus.org 15 points 1 week ago

Helldiver checking in!

[–] observes_depths@aussie.zone 22 points 1 week ago (1 children)

And toss the entire clip off into the distance while each and every bullet magically prepares itself into a fresh clip

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[–] RememberTheApollo_@lemmy.world 18 points 1 week ago (1 children)

Yep. Because a lot of games require a substantial portion of the magazine to get a kill. So if you miss a few shots you need everything you have to make the kill.

[–] Derpenheim@lemmy.zip 9 points 1 week ago (3 children)

CoD for some reason. 20 rounds to kill a guy. Insane

[–] RememberTheApollo_@lemmy.world 10 points 1 week ago (2 children)
[–] BigDiction@lemmy.world 3 points 1 week ago (1 children)

Last BF game I played was 4 and I don’t know what CoD version before that, but Hardcore mode was the only playable mode of multi player for this reason.

[–] RememberTheApollo_@lemmy.world 3 points 1 week ago (1 children)

V and 1 sucked, IMO. 2042 was better. 6 is a pretty game world, lots of detail, but they still have some bugs and balance issues to work out.

[–] BigDiction@lemmy.world 2 points 1 week ago (1 children)

I’ve been missing the BF experience every once in a while but my understanding is you can’t play on Linux.

Nope. Anticheat won’t work.

[–] 87Six@lemmy.zip 2 points 1 week ago

New bf*

You can die in 3 shots from automatic weapons in bf1

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[–] DeathByBigSad@sh.itjust.works 17 points 1 week ago* (last edited 1 week ago) (1 children)

Uses 10/30 to kill 1 enemy

20/30 left

reloads

2nd enemy appears appears all the sudden literally 1 frame after I pressed "R"

me trying to run away and forgot secondary weapons existed

realizes I'm a noob and probably should quit gaming forever

[–] 87Six@lemmy.zip 4 points 1 week ago (2 children)

I really should get used to taking cover before reloading

[–] PhoenixDog@lemmy.world 3 points 1 week ago

Fuck that. Reload in the middle of the arena. Assert dominance.

[–] The_v@lemmy.world 2 points 1 week ago (1 children)

..... Takes cover and starts reloading, only to have a medic jumping like a bunny appear from the smoke and headshot you 3 times from the hip.

They are also totally not using cheats as they go 95:8 in the round.

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[–] horse@feddit.org 8 points 1 week ago

No. You learn not to do that pretty quickly playing Counter-Strike.

[–] Jesus_666@lemmy.world 8 points 1 week ago (1 children)
  1. Shoot three rounds from the magazine
  2. Reload out of habit
  3. Remember too late that you're playing Gaige in Borderlands 2
  4. ~~Profit~~ Watch 400 anarchy stacks vanish
[–] ryven@lemmy.dbzer0.com 3 points 1 week ago (1 children)

This is why you always put a point in Discord.

[–] Sciaphobia@sh.itjust.works 2 points 1 week ago

For the voice chat?

[–] SmoochyPit@lemmy.ca 6 points 1 week ago

I hypothesize that playing games which let you reload cancel mainly reinforces this bad habit. Even with unlimited ammo/mags, getting caught reloading doesn’t matter if you can stop and shoot right away. For me, it was when I played Insurgency: Sandstorm a handful of years ago that I unlearned this habit. Also Battlebit, MW22 and Helldivers II all punish reloading too frequently, through either staged reloads, limited mags/ammo, or both.

[–] HalfSalesman@lemmy.world 6 points 1 week ago (3 children)

In BF1, you need to purposefully train yourself to use up the whole magazine or at least 95% of it if you are going to use an LMG. Even if you fire a lot of rounds and miss, you're maximizing the utility of your weapon and at least keeping your enemies hesitant to jump you or potentially pinned down long enough for a teammate to assist.

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[–] Samsy@lemmy.ml 5 points 1 week ago

Me going into the boss area with 2 of 100. Blast both and realize I'm stupid af.

[–] ILikeBoobies@lemmy.ca 5 points 1 week ago (1 children)

Don’t know if the term is still used but it used to be called “CoD reloading”

[–] Jakeroxs@sh.itjust.works 2 points 1 week ago

Came here to say exactly this, lol

[–] gustofwind@lemmy.world 4 points 1 week ago

A missing bullet can’t be shot

[–] laranis@lemmy.zip 4 points 1 week ago

Especially in games with a single player campaign. Left click, left click, R, reloading, aaand I'm dead.miscle memory is a bitch.

[–] Smoogs@lemmy.world 3 points 1 week ago
[–] MotoAsh@piefed.social 3 points 1 week ago* (last edited 1 week ago)

Wait until you play a game where 'r' is mapped to something else by default. Nothing breaks up a good FPS flow like accidentally opening your objectives or pounding 'use' instead of reloading after every enemy sighting.

[–] theuniqueone@lemmy.dbzer0.com 3 points 1 week ago

Yep then you constantly die while unnecessarily reloading.

............yes.

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