this post was submitted on 23 Aug 2026
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The relevant section is blunt. "The Software is licensed to you, not sold," the EULA states. "You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for."

The terms also restrict renting, modifying, or obtaining games through unauthorised means. Nothing in there is new, technically. Sony's EULA has always said this. The timing is what makes it land differently right now.

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[–] JackbyDev@programming.dev 28 points 4 days ago

Then stop calling the button purchase and call it rent.

[–] SnoringEarthworm@piefed.ca 216 points 6 days ago (2 children)

Don't buy PlayStation, got it.

[–] givesomefucks@lemmy.world 43 points 6 days ago* (last edited 6 days ago) (20 children)

It's in the EULA for every piece of software, including physical.

If it wasn't, then buying a single copy would legally allow you to sell an infinite amount of copies.

Because that's what actually owning software means.

And video games are software.

PlayStation:

The Software is licensed to you, not sold

Windows 95:

The software product is licensed, not sold

https://www.scribd.com/document/478767349/Windows-95-License-Agreement

I know it's a joke no one ever read them...

But you all really never knew this?

Edit:

Don't make me wheel out the 1980s CRT TV for the class...

https://www.youtube.com/watch?v=up863eQKGUI

There's always been freeware and shareware (yes, they're different) but if you as an individual paid money for software at any point, you've never owned it.

Businesses can't even justify the expense of "owning" basic stuff like Microsoft Office and collectively spend billions. "Owning" software is fucking expensive, and usually means you coded it.

[–] schipelblorp@sh.itjust.works 35 points 6 days ago* (last edited 6 days ago) (11 children)

It’s in the EULA for every piece of software,** including physical.**

Bolded for those that aren't getting it.

Even if you buy a disc, that does not guarantee you can play the game in the future. Often games have to be authenticated on install, and if that authenticating server is no longer online, you can't play the game--even if you have all the files required to play it.

Europe had a whole "Stop Killing Games" initiative that would require companies to unlock games they are no longer supporting, but that mysteriously vanished from the legislative docket after meetings with game companies that organizers weren't invited to.

Stay mad, but you need to be mad at the right things.

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[–] TrousersMcPants@lemmy.world 12 points 6 days ago (1 children)

I think a lot of the issue is when companies no longer respect their customers and abuse the fact that software is licensed to rip that license away from customers. Valve has the exact same agreement but (most) people don't have an issue with it because they're much better at ensuring you have access to the games you've bought for as long as possible.

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[–] GreenKnight23@lemmy.world 22 points 5 days ago

if buying isn't owning the piracy isn't stealing.

[–] melfie@lemmy.zip 114 points 6 days ago (3 children)

obtaining games through unauthorised means

If games are going to have DRM, collect our data through unauthorized means, and be randomly taken away without our authorization, then exactly what social contract are we upholding?

[–] WhatAmLemmy@lemmy.world 33 points 6 days ago

then exactly what social contract are we upholding

The one where criminals, thieves, scammers, and pedophiles are free to commit whatever crimes they want, as long as they operate on behalf of capital.

If buying isn't owning...

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[–] Worstdriver@lemmy.world 83 points 6 days ago (17 children)

If buying isn't owning, then piracy isn't stealing.

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[–] Blackmist@feddit.uk 46 points 6 days ago (1 children)

AS A CONSUMER YOU MAY HAVE RIGHTS UNDER APPLICABLE LOCAL LAWS THAT CANNOT BE EXCLUDED, LIMITED OR CHANGED. THOSE RIGHTS TAKE PRIORITY OVER ANYTHING IN THESE TERMS.

So they're saying we should write to our law making representatives and have that changed?

Sounds like a fucking great idea to me.

[–] 3abas@lemmy.world 19 points 5 days ago (3 children)

Yeah, first you have to have representatives that write laws in your favor.

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[–] Hakuso@scribe.disroot.org 60 points 6 days ago

If buying isn't owning, piracy isn;t theft.

[–] GolfFoxtrotLima@sh.itjust.works 10 points 4 days ago

This is why the stop killing games movement exists

[–] SaharaMaleikuhm@feddit.org 36 points 6 days ago (5 children)

If you pirate the games, you actually own them and they can't take them away from you. Funny how that works.

[–] non_burglar@lemmy.world 5 points 5 days ago

"Within their legal toolbox to take them" and "practical ability to take them" are wildly different.

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[–] Lushed_Lungfish@lemmy.ca 8 points 4 days ago* (last edited 4 days ago)

Arr me hearties.

[–] ScoffingLizard@lemmy.dbzer0.com 12 points 5 days ago (1 children)

It says "limited" but does not define what limited is, so you legally paid for nothing guaranteed. You just give them money but they are obligated to give you nothing.

[–] ID10T@programming.dev 7 points 4 days ago* (last edited 4 days ago)

Not that this gives them a pass, but just to clarify the term: “limited” means you’re only allowed to use the software in the specific ways described by the EULA. The whole purpose of the EULA is to define exactly what “limited” means. In contrast, “unlimited use” would indicate that you’re allowed to use the software however you want unless specifically forbidden by the EULA.

“Limited” does not mean that they can just make up whatever they want later and say “well that’s what we meant when we said limited.” The EULA describes the agreement you make, and both parties are bound to exactly what is described in that EULA.

They can decide to change the EULA later and technically you are free to choose whether you want to accept those new terms, but the nasty part is that they can revoke your current license if you decide not to accept their new EULA and you’re just out of luck because you don’t actually own a copy.

TL;DR it’s a shitty deal either way, but I think it’s important to be accurate. They do define what “limited” means or it wouldn’t be a valid license agreement. That does not imply that the EULA is a good one.

[–] ZebulonP@lemmy.world 12 points 5 days ago

The only solace is at least the majority of AAA games coming out now are so ass that i don't want them anyway.

[–] Sanguine@lemmy.dbzer0.com 29 points 6 days ago (2 children)

Sad really. Been a PlayStation fan since I was a kid. PS1 on Christmas w/ Metal Gear Solid is easily one of my favorite core memories. As with everything else in modern era, these companies have really lost their bearing and the spark / soul that made them cherished through most of our lifetimes.

I've switched to PC gaming long ago so I'm not really in their target audience anymore, but when the day comes that I want a machine for the living room it'll certainly not be a PS.

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[–] BarneyPiccolo@lemmy.today 4 points 4 days ago

Simple solution: Piracy. If they won't sell it to you, then steal it.

[–] Giggles@lemmy.world 18 points 6 days ago

🏴‍☠️

[–] snooggums@piefed.world 26 points 6 days ago (1 children)

They are going to stop using 'buy' and 'own' in their advertising then, right?

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[–] VonReposti@feddit.dk 25 points 6 days ago* (last edited 6 days ago) (7 children)

Luckily the EULA doesn't apply when obtaining it through unauthorized means since the EULA would never have been accepted upon a purchase that didn't happen.

(It is though copyright infringement, but you still have more ownership over the bytes on your own disk since DRM would have been removed or neutered)

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[–] rob_t_firefly@lemmy.world 20 points 6 days ago* (last edited 6 days ago) (4 children)

license to play or use the Software for your private, non-commercial use

Does "non-commercial" mean all those people who make money by playing games on a monetized livestream, posting monetized gameplay videos, or playing e-sports for prizes are filthy pirates?

[–] Funkt4st1c@lemmy.world 18 points 6 days ago

Nintendo's tried arguing this for decades

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[–] deathmetal27@lemmy.world 6 points 5 days ago (1 children)
[–] RambleMuffin@lemmy.zip 10 points 4 days ago (2 children)

To be fair, i recall Steam and GOG said that in case of a platform shutdown or if a game from your library is delisted, they can provide you a copy of the game files that you can keep and use.

The Sony policy is much more shady.

[–] Stern@lemmy.world 5 points 4 days ago* (last edited 4 days ago) (2 children)

in very limited terms I think Valve might fully remove games (like the crypto miner one) from accounts but other then that if you bought it you own it as far as I've seen with Steam. I have transformers devastation which was delisted, and while the achievements won't really show up on my account iirc, and I can't sell the card drops on the market, I can still install and play it fine

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[–] LePoisson@lemmy.world 4 points 4 days ago* (last edited 4 days ago)

The Sony policy is much more shady.

It's not.

There's a lot more in the agreement but this is the start of the licensing part.

Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.

(Emphasis mine)

[–] HerbGrower@slrpnk.net 18 points 6 days ago (1 children)

Sony can go fuck themselves. Honestly if they are going to make purchases this restrictive then I guess I won't buy them anymore.

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[–] Sniatch@feddit.org 6 points 5 days ago

Should change the "buy" button to "rent"

[–] atrielienz@lemmy.world 7 points 5 days ago

Pretty much all software EULA's are like this. Anything you "buy a license for" certainly. Same as it ever was.

[–] deadbeef79000@lemmy.nz 10 points 6 days ago (2 children)

Just a reminder that this goes for the OS on the PlayStation too.

You don't really own hardware that you don't control either*.

* yeah, you do own the hardware, but if you can't use it without a software license is it really yours?

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[–] Kolanaki@pawb.social 13 points 6 days ago (4 children)

Reminder that the same EULA applies to the software on a physical disk, too. The difference is you will still have the disk if they decide to revoke your ability to run that disk.

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[–] Duamerthrax@lemmy.world 9 points 6 days ago

True. I don't own any Sony games. But that's because I don't buy Sony games in the first place. Not because I got rug pulled.

[–] givesomefucks@lemmy.world 13 points 6 days ago

Sony’s EULA has always said this.

EULA's have been saying it since before discs were invented...

https://en.wikipedia.org/wiki/End-user_license_agreement

If any EULA didn't say that, everyone who bought it could sell their own copies for $1 less then they bought it. Eventually the price of every piece of software no matter what it was, would be the hosting costs based on sheer size.

What's wild is so many people never knew this, and are hyper fixated on the wrong part.

Back in the day updates just weren't really a thing. There may be additional software (DLC except you bought it physical) in between editions, but for the most part the program was the program. So as long as you kept your install discs, you could always install that program.

That is what you were buying, the physical means to install the program, and that has always been just a license and definitely not duplicatable. Selling used games/software was valid because you're handing over the physical means to install/run that software.

The parallel would be selling a "used digital game" and it disappears from your library. And Sony could even take 10% or whatever as a fee, even tho it would cost money.

Consumers could trust that any used game was 100% the exact same as new tho, there's be zero advantage to every buying new if a single used license was cheaper.

That would be free market capitalist software, but the oligarchs don't want.

[–] redkid1324@sh.itjust.works 9 points 6 days ago (5 children)

To the seas. How does this conflict with the digital media copyright protection acts

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