I think it was Diablo 3 (not a game I recommend) that had like "5% more damage" and "5% more fire damage" as buffs, but due to esoteric maths, the latter was significantly more impactful on the damage equation. Not a fan of that kind of secret maths in games.
jtrek
Teachers should be paid more than, say, marketing people at a blockchain AI startup. Teachers add value to the world.
Market the company and, for smaller companies that want funding, beg and network.
Leadership is often removed from how work actually gets done. This is part of why they often make bonkers decisions.
They don't understand that most of the time isn't going into typing code into the computer. It's figuring out what the product guy and CEO actually want. It's pulling answers out of them (eg: what do you want to do if the user's name is null?) or dealing with it when they don't like your decision (eg: you didn't say what to do when I don't have their name, so the email just says "hey". I really don't think this is a crisis)
I sometimes think about how things are so bad in part because there are so many people making unnecessary bad decisions. Like, just don't buy the horse armor. Do something else.
But there are so many idiots that bad things remain profitable
Conservative groundlings often identify a problem (I don't have enough money to live a comfortable dignified life, I can't find meaningful labor) and then settle on a really stupid source and solution. It's not the capitalists fault for squeezing labor, it's the brown guy trying to survive.
I don't think the graphics are a big part of the problem. It's more the math.
Pillars of Eternity, for example, has it so every point of Might above 10 is 3% more damage. This is a little hard to reason about - my sword says it does 17-24 damage. So if I have 15 might, that's 15% more damage , so the sword is now... 19-27? I had to use a calculator because I'm kind of bad at math. If I take one more point of might, my max damage becomes...28? Does it round?
This is not very quick and easy.
Now imagine instead of every point of might was just +2 damage. Or +5 damage. Much easier to reason about. If you want might to matter more for some weapons, slap a double might bonus on them. You might (pun intended) just need to scale the rest of the system around this new range of values.
I accidentally swerved a little from "impactful stats only" to "easily understood stats", but they're kind of related.
Some people are phenomenally bad typists. Even some people who use a computer all day
I think if I was making a game I would really strive to make it so every upgrade is meaningful and easily noticed.
I liked pillars of eternity, but I didn't like trying to think about if 3% more damage was even going to survive rounding.
Can't tell if this is a pro-trumper speaking or anti-trump
Many executives are also board members.
She was frustrated. AJ was disheartened. “I want people to come to our restaurant, but, like, why is this such a big deal that it influences people on such intense level,” Lyndsey Lozano said. “Like, is it really that horrific that you have to act on such a feeling?”
Yeah. Don't use the hell-lie machine. Easy.
I have a recurring fantasy of a honey pot for this sort of thing. You advertise like an exclusive doodad that no reasonable person would buy. Maybe extra-large cars. Maybe horse armor. Could be anything. Everyone who goes to buy one goes straight to therapy, and they don't leave until they're no longer a fucking moron. Kind of like The Good Place.