this post was submitted on 21 Jan 2026
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[–] BigBananaDealer@lemmy.world 5 points 1 day ago (2 children)

im not sure what youre trying to say

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

Any mic could have been used to allow us to voice shouts. But they chose to lock that behind an $80 device. By supporting that you support locking game mechanics behind dongles. That's not immersion no matter how you spin it.

I'll come back and add if Bethesda would have released that mechanic to all mics, we all would be speaking dovakin like trekies speak klingon. That would have added to the immersion by bringing the game language to life. As is, it was a marketing ploy that only worked on those that had already bought the device. It was not marketed well, by forcing purchase of a new peice of equipment instead of allowing all to access the program, it was never allowed into the actually gaming zeitgeist past a niche novelty.(again speaking of the language not the poorly conceived connect device) See, the actual device and the program that patches skyrim are actually not the same thing. They just locked the program to only slave for that one $80 device. Yes. Very immersive.

[–] BigBananaDealer@lemmy.world 1 points 1 day ago (2 children)

so.....why havent they done it again?

only other games i even know of that utilize a mic in that way are guitar hero, rock band, and that alien game. but they just detect pitch and sound not specific words

[–] CascadianGiraffe@lemmy.world 2 points 1 day ago (1 children)

Seaman on the Dreamcast when it launched was pretty crazy.

It came with the mic when you bought it.

[–] BigBananaDealer@lemmy.world 1 points 1 day ago

forgot about that one. funny little game

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

Good question. I honestly have no clue. It's ridiculous we can talk to NPC's at this point with our actual voice.

I mean they have mods to add the Voice Activated Shouts to any nexus mod manager. Why is it that Bethesda relies on mods to correct their crap games?

[–] BigBananaDealer@lemmy.world 2 points 1 day ago (1 children)

i actually looked it up, its because the kinect already came with a built in voice recognition software for devs to use. but if they wanted a regular mic to work, theyd have to make their own software for it which would be more time and effort for something not everybody's going to use

a shame as it would be really fun if every game had that

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

Nexus mods exist. Microsoft and Bethesda locked that behind a dongle.

[–] BigBananaDealer@lemmy.world 1 points 1 day ago (1 children)

they didnt, kinect had the means to actually make it feasible and possible. if someone makes a voice command mod id love to see it

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago (1 children)
[–] BigBananaDealer@lemmy.world 1 points 1 day ago (1 children)

thanks i know what im getting next

cant believe someone actually was able to do it. modders are so cool

Oh, ya. It wasn't very good when i tried it but that was years ago. Bet it works great now. Sorry, if I'm being rude in any of these posts. I'm hungry and just got off work. Glad you could learn you can mod this in. Plus on pc you can mod all sorts of stuff. Cheers mate.

[–] explodicle@sh.itjust.works 1 points 1 day ago (2 children)

They're saying that you're saying the input device was what made it immersive and not the language. What a silly thing for you to say, come on.

[–] BigBananaDealer@lemmy.world 1 points 1 day ago (1 children)

not at all what i said but okay. what a silly comment to make, come on

[–] Entertainmeonly@lemmy.blahaj.zone -1 points 1 day ago (1 children)

It wasn't silly. You literally think the konict was the immersive part.

[–] BigBananaDealer@lemmy.world 2 points 1 day ago (1 children)

not what i said, again

it was only used on kinect. if it was on mics, would you complain they locked that behind owning a mic?

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

No, because a mic at that time was basically required for several devices. They were everywhere.

[–] BigBananaDealer@lemmy.world 2 points 1 day ago (1 children)

they didnt have the capability of voice recognition that the kinect did

but we're arguing semantics all i was saying was the voice commands were immersive i dont give a fuck about what it was on

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago (1 children)

I never agued the contrary. I literally said it was an interesting addition. I just didn't like it. What I'm arguing is that the connect made anything more immersive. But once again Bethesda fan club comes to defend making a modder correct what they half assed. The fact it took 7 years is a silly argument. Bethesda and Microsoft coupd have let the konict voice recognition Program to work without the actual konict. They easily could have let that into the core xbox at that time. It was not a hardware issue. So, once again, Microsoft and Bethesda chose to lock that all behind a dongle. It could have been on every xbox but Microsoft was trying their hand at the Apple dongle game. We could have had voice command official from them in 2012. Konict was the worst.

[–] BigBananaDealer@lemmy.world 2 points 1 day ago

im not arguing the kinect itself is making anything immersive. just that the voice commands itself as a concept and in practice were immersive

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

Sorry hit reply to the wrong person 😅 and yes, this☝️

[–] explodicle@sh.itjust.works 1 points 1 day ago (1 children)

How was any of that sarcastic?